CMON’s Marvel United: Multiverse Kickstarter campaign announced a fifth new expansion box, which was not a big surprise: Marvel United Multiverse – Annihilation!
Why wasn’t it a surprise? I perfectly predicted this box and its characters in my last post of 20 Marvel events that might turn up as expansions. It was my #3 choice with 70% odds, and the only miss in my prediction is that I thought CMON might squeeze in the obscure Cammi in addition to Annihilus, Richard Rider, Quasar, and Phyla-Vell.
Score one for me! Score another one for everyone backing this campaign to get the Marvel United Multiverse – Annihilation box, because it sounds like serious fun!
Marvel United Multiverse – Annihilation introduces one new gameplay mode with “Complications,” a deck of extra cards to intersperse with your villain’s Master Plan deck to up the ante with new challenges and restrictions. This is a familiar cooperative game tool for escalating the difficulty of easy games – Spirit Island has a similar mechanic. We happen to enjoy the simplicity of Marvel United, but for anyone who wants a harder version of the game I think this mode will become essential across all expansions.
(Want to play Marvel United right now? Grab either the Marvel United or Marvel United X-Men core boxes right now. They are fun cooperative games that are fun to play with adults and kids alike.)
Annihilation also introduces some fun hero dynamics that show off exactly why I love Marvel United.
Quasar can bank his actions as Wild Tokens, but can’t unleash them until the end game – if you manage to live that long. Phyla-Vell can use Heroic Tokens to shield her from damage. Richard Rider has extra wilds and adjacent location opportunities, plus a triple-wild knockout blow (for the villain and for himself). Moondragon’s special abilities involve plenty of card manipulation for both heroes and villains. And, Annihilus depletes a special pool of Crisis Tokens and regenerates his health as the game progresses.
All of these play options take advantage of the simplicity and extensibility of the game system. It doesn’t need a fourth kind of action, like “Defend,” because the basic system of Move-Attack-Heroic-Wild allows for so many different hacks and customizations via special powers. That makes the game adaptable to any hero, even cosmic heroes whose powers are extremely different than Captain America or Wolverine.
With this box out relatively early in the week, it seems like we can expect two more expansions – one to kick of this weekend, and one late-campaign addition just before the campaign closes on 9th February. At this point, the “Expansion Boxes are Events” theme has been 100% consistent. Does that mean we’re getting two more Event boxes? Or, will the campaign pivot hard at the last possibly moment, as it did last time by adding a Fantastic Four expansion to an X-Men campaign!
This is the third time in this campaign I’ve accurately predicted an expansion (and, fourth if you count my pre-campaign guess of this exact “Coming of Galactus”) box. Will my psychic powers extend to the final two boxes? Let’s check in on my list of expansion box predictions, based on my Guide to Marvel Universe Events. [Read more…] about Marvel United: Multiverse adds Annihilation (plus, 20 potential Marvel Event expansions and their predicted contents)