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Nightcrawler

Marvel’s Most-Wanted Omnibuses of 2016 – #9, 8, and 7

June 15, 2016 by krisis

Omnibus on ShelfWelcome to another edition of Marvel’s most-wanted omnibuses based on the annual secret ballot by Tigereyes. I covered #10-12 in the last installment.

We’ve broken through to the Top 10 books on the survey. That doesn’t immediately make all of it classic – some of it warrants high demand for other reasons, like a specific creator or filling in a highly-desired gap.

However, today I have three classics for you. For two of the books, that designation is an obvious one. For the third, this might be the first time you’ve ever been asked to consider it as a classic, but I’ve felt that way for over 25 years!

Do you own an oversized tome of the comics starring your favorite character or featuring your favorite story? My Marvel Omnibus & Oversized Hardcover Guide is the most comprehensive tool on the web for tracking Marvel’s hugest releases – it features details on every oversize book, including a rundown of contents and if the volume is still readily available for purchase. [Read more…] about Marvel’s Most-Wanted Omnibuses of 2016 – #9, 8, and 7

Filed Under: comic books Tagged With: Alan Davis, Avengers, Black Panther, Captain Britain, Chris Claremont, Collected Editions, Excalibur, Fantastic Four, Hank Pym, Jack Kirby, Kitty Pryde, Man-Ape, Marvel Comics, Nightcrawler, Omnibus, Rachel Grey Summers, Roy Thomas, Stan Lee, Ultron, Vision, X-Men

Baby I Can Drive Your Car

April 18, 2011 by krisis

This morning I was on the slowest possible trolley.

It made me think about travel powers, how we take our limitations for granted, and how no one can change that but ourselves.

.

In defense of my parking, that was the first time I had ever driven an SUV and I didn’t really understand the concept of its turn radius.

I drove a lot this past week.

I drove us into the city to hang out with friends. I drove Nan’s massive shuttle bus of a vehicle to pick up our fine dinner of Chinese food. I drove a tipsy E home at midnight in blinding rain.

(Which is an absolutely perfect situation to learn how to drive on a highway, and don’t let anyone tell you any different. The rumble strip is there for a reason, you know.)

My recent time behind the wheel has given me a chance to contemplate how I’ve limited my life around not being able to drive. I buy my essentials in bulk, since I can’t drive myself to the grocery store. I’m perennially absent from parties – especially ones at any distance – unless I can crash with someone else.

Even music – music – my number one commitment outside of staying married and holding down a job I enjoy – is limited by non-driving. I don’t go for gigs outside of Center City. I don’t look at concert listings outside of Philly. I assume I have to buy all of my friends’ new LPs online because I’m not going to make it out to their shows.

Of course, that all seems pretty normal. It’s been my life for my whole life. My non-driving was a serious commitment, right up there with my not watching TV, not eating meat, and not acknowledging the existence of Miley Cyrus. It was a big part of my identity.

It was also practical. And I didn’t have the money for a car, or for car insurance. I didn’t have the time to constantly circle for parking spots when we lived in South Philly. And for a long time I didn’t even have a car to learn on, so the entire point was moot.

Really, me not driving was for the best.

.

Back when I lived most of my life inside of City of Heroes I had a similar limitation: I wouldn’t take a “travel power.”

Most superheroes have them. Superman can fly. Spider-Man swings from rooftops. Batman has a mobile. Nightcrawler teleports – the whole point of him is travel! In City of Heroes every hero could choose a travel power at level 14 – flying, super-leaping, teleporting, or having super-speed.

Nightcrawler’s mutant power is teleportation. At the point that your entire super-power is all about travelling, would you even bother to get your driver’s license?

All seriously cool powers, right? But, my main superhero gal was meant to be a normal human being. Plus, why waste a power on moving around when I could be… you know, more SUPER. SUPERER!

I was super. I was a serious superhero that could kick the ass of anything near my level. But you know what? I was slow. It took me forever to get to the place where I needed to be super. Teammates were constantly standing around waiting for me.

It didn’t bother me at all … until I finally broke down and learned to fly, at level 35. It was awesome. Everything was faster. I got to PLAY the game more, instead of just jogging around the game. Within a day I was saying, “Why the hell did you all wait for me all of that time? You should have given up on me and made me learn to fly!”

They all cross their arms (really, there was an emote for that) and said, “You SAID you weren’t interested in flying. You SAID you were happy.”

.

I don’t have my license yet, but my increasing confidence in the car means I just need to wrangle up a licensed driver if I want to go for a ride. I drove to a party I would have never made it to in time on SEPTA. I got new prescriptions on a weekend, without wasting a lunch break on them!

I drove the Nan-Tank to get Chinese food like it was nothing, electing not to dwell on the fact that it was my first time driving a car other than my own, and it was in flood conditions.

(“Just think,” Nan pointed out with glee, “if we weren’t in [the Nan-Tank] that wall of water we just kicked up would have swallowed your entire car!”)

(I can neither confirm nor deny if that was followed by a subtle “yee-haw!”)

As it turns out, real life isn’t entirely different than City of Heroes, except I wasn’t stubborn enough to wait until I turned 35 to learn to drive. In both places I insisted I spent my time, effort, and money on the most high quality parts of my life and not letting anyone convince my otherwise.

That’s great when it comes to not wasting money on cable TV or never having heard a note from Miley’s lips, but not when it hamstrings me from doing even more of the high quality things I like to do.

Soon I will be a sure enough parallel parker to obtain my lisence, and then that housebound, SEPTA-reliant portion of my life that I’ve always taken for granted will be over. I can go to parties. I can go on a vacation alone! I can go on a road trip!

Odds are you probably have your own travel power, but maybe you have some other limitation you’re taking for granted. Do you have the power to eliminate it? How would your life be better without it?

Or, is it there for a reason – like paying for cable television would just give me a pointless way to waste my money and time?

Filed Under: thoughts Tagged With: adulthood, City of Heroes, driving, isolation, nan, Nightcrawler, travel, X-Men

Collecting X-Men regular series as Graphic Novels

The definitive, chronological, and up-to-date guide on collecting X-Men ongoing series – including X-Men solo series – via omnibuses, hardcovers, and trade paperback graphic novels. A part of Crushing Krisis’s Crushing Comics. Last updated April 2016 with titles scheduled for release through December 2016.

he X-Men universe consists of a lot of comic titles as one of Marvel’s most-popular properties and the first after Spider-Man to develop its own set of spin-off series.

Ever since the successive launch of New Mutants, X-Factor, Excalibur, and Wolverine in the 1980s there have never been less than five X-titles in circulation counting both team books and X-Men solo series.

The biggest titles with the lengthiest runs tend to be team books, followed by X-Men solo endeavors from Wolverine, Cable, and Deadpool. However, there are many other X-Men ongoing series that last just a few years and are less collected than their more popular brethren.

This page lists every X-Men ongoing title that occurred in the main Marvel Universe (Earth-616). “Ongoing” means the titles – however brief – were not advertised as limited series (i.e., headlined with “Issue # of N”). The biggest, most-long-running titles will link to their own guides, but titles with a shorter lifespan are explained right here.
[Read more…] about Collecting X-Men regular series as Graphic Novels

X-Men by Chris Claremont – Definitive Collecting Guide to Uncanny X-Men #94-280

The definitive issue-by-issue comic book collecting guide and trade reading order for the original run of Uncanny X-Men by Chris Claremont comic books in omnibus, hardcover, and trade paperback collections. Part of Crushing Krisis’s Crushing Comics. Last updated November 2024 with titles scheduled for release through July 2025.

Uncanny X-Men by Chris Claremont (1975 – 1991)

X-Men did not officially become Uncanny X-Men until issue #142. However, the cover featured the “Uncanny” adjective starting with #114. Ultimately, many fans and comics resources refer to the entire relaunch from issue #94 forward as Uncanny X-Men – a convention Marvel upholds with the titling of their Marvel Masterworks reprints.

Giant-Size X-Men (1975) #1 marks the start of X-Men by Chris Claremont, even though he did not write this issue.This 16-year period of X-Men by Chris Claremont is indisputable as the most classic era of X-Men, as well as generally considered to be one of the best runs of superhero comics of all time. The vast majority of thematic material later expressed in other forms of X-Men media including films, games, and toys originated in this run.

It all begins in 1975 with Len Wein and Dave Cockrum on Giant Size X-Men, which brought back Wolverine from a single appearance in Incredible Hulk and introduced a trio of characters that have become anchors of the franchise: Storm, Colossus, and Nightcrawler. It also brought Banshee and Sunfire back into the X-Men cast from their earlier Silver Age appearances, plus introduced Krakoa – the mutant island!

Chris Claremont took over writing duties from Len Wein just a few issues later. Under his pen, the trio of Wolverine, Storm, and Colossus would persist throughout a historic 16-year run that saw X-Men go from a marginal book returning from cancellation to the most-popular comic book franchise in America.

Along the way Claremont and a who’s who of artist collaborators steered the title through many signature foes and historic plots that have influenced movies, books, games, and toys for decades.

The first half of Uncanny X-Men by Chris Claremont – alongside Dave Cockrum, John Byrne, and John Romita Jr. – features a core of the classic Giant Size team, plus Kitty Pryde, under the leadership of Cyclops and Professor Xavier.

It included classic storylines like Proteus, The Dark Phoenix Saga, Days of Future Past, The Brood Saga, and God Loves Man Kills. Claremont and his collaborators introduced characters including Moira MacTaggert, Lilandra and the Shi’ar Empire, Arcade, Emma Frost and the Hellfire Club, Dazzler, Kitty Pryde, Rachel Summers, Callisto, Caliban, Forge, Selene, and many more – including importing Mystique and Deathbird from his run on Ms. Marvel! Plus, it saw him launch New Mutants and begin Magneto’s heroic turn.

The latter half of Chris Claremont’s landmark run on Uncanny X-Men  – with Romita Jr., Marc Silvestri, & Jim Lee – begins with Storm usurping leadership of the team from Cyclops, who leaves the team for X-Factor. That means none of the original five X-Men star in this period of the book. Storm, Wolverine, and Colossus have seniority, and the team features some lesser-known characters such as Longshot, Dazzler, and original-body Psylocke, while introducing Mister Sinister, Jubilee, assassin-body Psylocke, and Gambit – plus, bringing back Sabretooth from his Bronze Age run on Iron Fist. And, it featured Magneto’s slide back to villainy.

That period bears a distinctly more dark and rebellious tone, with 21 issues passing with no X-Men team in existence! It also introduces the idea of both X-book and Marvel-wide crossovers with Mutant Massacre, Fall of the Mutants, Inferno, and X-Tinction Agenda.

This guide is not a complete reading order that follows the team through all of their various guest appearances! Instead, this guide focuses only on the issues of the Chris Claremont run and issues routinely collected alongside them. For a complete X-Men reading order for this period, start with The Definitive X-Men Reading Order: Second Genesis.

[Read more…] about X-Men by Chris Claremont – Definitive Collecting Guide to Uncanny X-Men #94-280

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