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From The Beginning: WildStorm Universe

From The Beginning: WildStorm Universe – Voodoo/Zealot: Skin Trade

December 6, 2016 by krisis

It’s back, girls and boys!

I had so much fun reading and writing about the WildStorm Universe in November that I’m not quite ready to go back to just reading it, so I’m going to file the occasional continuing readalong post on a much lesser intensity and frequency because I so do not have the time or stamina to write about 126 WildStorm comics every month.

While I’m very eager to pick up all of the books exiting WildStorm Rising to check out their new status quo, I’m going to use the next few installments to review later WildCATs solo outings that fit into pre-crossover continuity – Voodoo/Zealot: Skin Trade One-Shot, the Spartan: Warrior Spirit mini-series by Kurt Busiek, Zealot’s three-issue mini-series, and some WildCATs anthology stories.

This makes for a fantastic moment to pause and call out a really phenomenal blog: Weathering WildStorm. The author is undertaking this endeavor slightly more slowly than I have been, but he is doing it with the benefit of having read almost all of these books before. As a result, he’s got a fairly well-reasoned reading order that explains how these various side-stories fit. It’s by far the best one I’ve seen on the web in the four years I’ve been getting books together for this read!

Voodoo/Zealot: Skin Trade was published in August 1995, a hair later than WildStorm Rising, but per Weathering WildStorm’s guidance it directly follows either issue #13 or 14 (and maybe explains why the team was so ready for a break in #14-15). It follows up on Steve Gerber’s strong story in WildCATs Special #1.

The issue begins with an intriguing (and beautiful!) opening scene of all women, including Providence and Destine from Special #1 facing each other down in the remains of Yurgovia.

The next page is an ass-shot of Zealot followed by she and Voodoo fighting while dressed in their best Vampirella outfits. Those art choices are not just for the benefit of one splash page – this issue takes its “Skin Trade” name literally and gives a heavy dose of T&A whenever possible courtesy of artist Michael Lopez.

I’m tempted to write this one off as pure wish fulfillment, but there is considerable plot content tangled up with all the skin. Skin Trade turns Voodoo into a bit of a Mary Sue murder doll at points, but it gives context to her more active role in her own psyche in #18 and then on the battlefield in #19 and WildStorm Rising. It also greatly deepens Zealot’s history, if not her character, and creates a (largely unfulfilled) plot hook.

And, if you can tolerate a heaping of cheesecake, Lopez’s art is truly remarkable throughout the book save for a few pages with one bad inker on a solid team effort.

Final verdict? If you’re going all in on a sequential WildCATs read you ought to include this, but if you’re simply revisiting the high points of WildStorm you can skip it.

Continue reading for a recap of Skin Trade‘s plot. Need a copy? Check Amazon and eBay. As for what’s next, I still need a bit more of a breather to work out a schedule for my my leisurely readalong. [Read more…] about From The Beginning: WildStorm Universe – Voodoo/Zealot: Skin Trade

Filed Under: comic books Tagged With: From The Beginning, From The Beginning: WildStorm Universe, Gary Martin, Image Comics, Michael Lopez, Steven Seagle, Voodoo, WildCATs, Zealot

November Recap: Blog of Tomorrow

November 30, 2016 by krisis

A recap of all of the posts that comprised Crushing Krisis: Blog of Tomorrow (a Patreon launch event) [Read more…] about November Recap: Blog of Tomorrow

Filed Under: thoughts Tagged With: 35-for-35, From The Beginning: WildStorm Universe, Wildstorm

From The Beginning: WildStorm Universe – WildStorm Rising

November 30, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]It’s the grand finale of my daily read of the first three years of WildStorm Comics – WildStorm Rising!

WildStorm Rising is the first direct crossover between any WildStorm books. Just like here at CK the WildStorm crew doesn’t do anything halfway – their first crossover hits every one of their eight ongoing titles, adding a prologue and a pair of bookends for wildstorm_rising_tpb11 total issues:

  • Team 7: Operation Hell #1
  • WildStorm Rising #1
  • WildC.A.T.s #20
  • Union (1995) #4
  • Gen 13 (1995) #2
  • Grifter #1
  • Deathblow #16
  • Wetworks #8
  • Backlash #8
  • StormWatch #22
  • WildStorm Rising #2

The crossover is really only meaningful to a trio of them – dual flagships WildCATS and Stormwatch, and the debut of Grifter. Everyone else is merely a bystander in the culmination of a year-long plot launched in Stormwatch to alter the struggling status quo in WildCATs.

There are pros and cons to any linewide crossover, and WildStorm Rising is no exception.

On the pro side, the event manages to accomplish something that few Marvel crossovers could manage back in the 90s (and still can’t today): Each chapter worked well as an issue of its own book advancing some of its own themes. That’s despite the fact that many books weren’t written by their typical authors and many of them continued directly to the next title in the crossover sequence.

Plus, we really do get a new status quo for several books, none more so than WildCATs!

On the con side, WildStorm Rising squanders Defile’s long-running infiltration of Stormwatch in favor of him chasing a McGuffin of power just inserted into Team 7: Objective Hell. Many of the pillars of the crossover were built from Defiles machinations, but it still feels like a massive cheat to see his master plot lose steam just as WildCATs and Stormwatch come to blows. He almost literally says, “Screw my plans that have been built up in Stormwatch since issue #6, now I’m going to focus on this other thing.”

stormwatch_v1_022-textlessEven worse, it turns out the McGuffin has no real meaning in a hairpin final turn – it was merely a red herring to bring back a fan favorite character squandered too early in the life of the line!

What is this amazing McGuffin? It’s both a key and a symbol. It’s about the balance of power in the ruling class of Daemonites. When they arrived on a space ship chasing the Kherubim, there was a natural division of power between politics, military, and (sort of) transportation. A representative of each held a key to the ship that also signified their unquestionable ruling power. All three would need to align their keys to activate interstellar navigation technology so none could shift the balance of power too far towards government, military might, or (one would imagine) commerce and colonization.

The transportation key was lost in the ship’s crash, which left the political and military arms of the Daemonites stuck in a two-party struggle for planetary power for 2,000 years with no means to escape. Now, the two pieces of the lost key have showed up in possession of a rogue Daemonite and a member of Team 7, and both sides of the Daemonites are racing to collect them – while the assembled might of our heroes try to defend them while resolving their inter-squad squabbles.

Is WildStorm Rising worth a read? As a self-contained event it’s nothing special. However, if you plan to read any other WildStorm books from 1995-1997 – like Grifter’s solo series or Alan Moore’s WildCats – it’s a good primer. It’s far back enough from Ellis’s takeover on Stormwatch to be relevant there.

The rest of this post is split into two sections. The first reviews each issue of the crossover (w/links to purchase) with relatively few comments on plot. The second second offers a plot recap of each issue so you can fill in the gaps of your read.

Want to read the entire thing in one go? All of the material aside from the prologue is collected in a single TPB (Amazon / eBay).

wildstorm_rising_002-full-cover

[Read more…] about From The Beginning: WildStorm Universe – WildStorm Rising

Filed Under: comic books Tagged With: Barry Windsor-Smith, crossovers, Event Comics, From The Beginning: WildStorm Universe, Image Comics, James Robinson, Mike H, Steven Seagle, Stormwatch, Travis Charest, Void, Whilce Portacio, WildCATs, Wildstorm, WildStorm Rising

From The Beginning: WildStorm Universe – Team 7: Objective: Hell (1995) #1-3

November 29, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]This month of reading WildStorm from the beginning has frequently defied my expectations, with my enjoyment of the contents nearly reversed from what I expected.

team-7-v2-03-pinupTeam 7: Objective hell tops that list of unexpected outcomes. It’s a riveting, gorgeous, well-written book that merges military themes with superhero powers. There are a few tiny nods to the future of these characters, particularly for Slayton/Backlash, but otherwise this series hardly acknowledges the wider WildStorm Universe and the future it holds in store.

Chuck Dixon shines here even more than on the original limited series. Past needing to introduce his massive cast and take them through multiple missions, this series has both more action and better character moments. No one gets the sort of monologue or grandstanding they did in the first series. It’s all tiny beats that tell us more about the team – particularly Slayton’s temper and the babyfaced Cash’s rise to leadership before an eventual fall from their graces.

Every page of this book looks damned great. The covers truly don’t do justice to the interior pages.

Chris Warner spares no detail in illustrating the jungle environs of Nicaragua and Cambodia. A gang of multiple inkers introduce some variation but fill every page with plenty of contrast for colorist Monica Bennett to make pop with rich greens, golden flesh tones, and Team 7’s red war paint.

The long-haired, well-muscled men of Team 7 have a certain mercurial hint of motion that’s reminiscent of issue #1’s cover artist, the legendary Barry Windsor Smith. The members who we don’t know in the present day stand out the most, with Caitlin Fairchild’s father clearly modeled on Iggy Pop and Grunge’s father Chang drawn more distinctly as an Asian than on the prior outing.

The inspiration for this story seems near to that of The Divine, an OGN I reviewed last year. The difference is that while The Divine was about child soldiers in an eternal war, Oteam-7-v2-01-19bjective Hell is about a small bubble of peace that Team 7 is forced to disrupt for the greater good.

Was a greater good achieved? There’s no question that removing low-yield nukes from the grasping Khmer Rouge is a positive, but the open psychic warfare between US and Russian forces signaled a new front of the Cold War that Team 7 found themselves alone to defend. While they escape with only one serious casualty this time, it helps to frame their later choice to splinter and become mercenaries. As long as the specter of their reassembling as a team exists in the world, the US Government will find some threat that demands their intervention … but does their existence also escalate the seriousness of the threats?

Team 7: Objective Hell doesn’t hold those answers or very many keys to the big questions we’ve been asking about Backlash, Grifter, Dane, Lynch, and Cray, but it is a superior WildStorm offering that makes me wish we had an ongoing comic to add more past missions to Team 7’s published history.

Want a recap? Keep reading for a summary of how these soldiers became super. Here’s the schedule for the rest of this month’s WildStorm re-read. Tomorrow is the main event! WildStorm Rising! Let’s get ready to cross over, baby!

Need the issues?  This series has not been collected, so you’ll need to grab the singles – try eBay or Amazon. Since further series hit these same issue numbers, be sure to match your purchase to the cover images in this post. [Read more…] about From The Beginning: WildStorm Universe – Team 7: Objective: Hell (1995) #1-3

Filed Under: comic books Tagged With: Backlash, Chris Warner, Chuck Dixon, Deathblow, From The Beginning, From The Beginning: WildStorm Universe, Grifter, Image Comics, John Lynch, Scott Williams, Wildstorm

From The Beginning: WildStorm Universe – Gen13 (1995) #0-1

November 28, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]After the amazing Gen13 mini-series I (and many other comic fans!) were rabid for more, which arrived in the form of the team’s first ongoing series in March 1995.

gen13-1994-000The series would go on to be WildStorm’s longest-running book, and it debuted in memorable fashion with thirteen variant covers, which might not sound impressive today in the world of 50-states covers from both Marvel and DC but at the time was unheard of. (Here’s the best recap of the covers I’ve ever seen!)

Gen13 #1 lacks the special magic that imbued each issue of the team’s mini-series – even the gratuitous cameo from Pitt. Yet, despite not enjoying it in 1995 or 21 years later in 2016, I can appreciate that Brandon Choi and J. Scott Campbell made a wise move in their pivot away from the tone of the mini-series.

There are a few key differences between this relaunch and the team’s mini-series., other than the obvious one of the team not being under pressure in life-or-death circumstances the entire time.

First, Fairchild is relegated to the background in favor of breakout stars Roxy and Grunge, with Burnout barely appearing and Rainmaker purely used for titilation. It’s nearly the reverse of the line-up of the mini-series, where Roxy and Grunge broke up the drama with occasional comic relief while the remaining trio handled all the heavy lifting.

Second, the plot. There’s no IO or government intrigue about the team’s origins in sight. Instead, we get a mismatched pair of interdimension assassins hunting down a ridiclous green alien rodent.

Less tangible than those developments is that newcomer J. Scott Campbell’s art has already begun to tip from comic book exaggeration to ridiculous deformity. His long-legged women are nothing different from his prior five issues, but his proportions here are not as consistent, as on Grunge’s once-massive chest. Faces suffer, in particular. This is exacerbated by a lack of backgrounds and a bright, almost-neon color pallette from Wendy Stouts, which strips characters of the muscular heft they had in the miniseries.

Also, what was a depiction of playful teen sexuality in the mini-series is now deliberate pandering, as with the nude Rainmaker (suddenly a sexbomb with long hair) and upskirt shots of Roxy’s underwear.

Those details quickly drove me away from the book back in the 90s, but in retrospect I can see the reason for all of them.

gen13-1995-001Fairchild was intentionally the most generic character in the original series – a bookworm turned she-hulk – but fans responded more to the other four characters, each a familiar archetype. To force the young team’s new life to be seen exclusively through the eyes of Caitlin the all-night studier would stunt the growth of the book and the cast.

Every character needs her or his spotlight issues, and this is Roxy’s. We still get signs hints that Fairchild’s journey will be as a tactician and leader, and that’s not going to happen overnight.

To make Gen13 all about bashing heads with IO from the first issue would have been foolish. Jim Lee and Brandon Choi had already learned their lesson on WildCATs and Stormwatch, which were each so thick with continuity that they hardly seemed to be about anything other than re-connecting with long-lost enemies.

Also, without a youthful book in the mix at WildStorm they line was missing the chance to do these sorts of stories – stories with cartoonish extra-dimension villains and the annoying green space rats they’re hunting. Gen13 mining this territory is no different than Chris Claremont inserting Kitty Pryde into the X-Men and giving her a pet purple dragon.

As for Campbell? This is only his sixth full-length issue, and he was under enormous pressure. On the whole it has the same high-gloss look of his pencils on the mini-series, just with slightly more room for error in the looser constraints of real world California rather than the tech-festooned hallways of IO’s Death Valley base.

(I have no rationale to offer for the amped up sexuality of the art. I have a lot of affection for this cast based almost exlusively on the mini-series, and I’d hate to see them quickly devolve into a group of sex mannequins. I’ll have to read more to see what fate holds for them.)

Brandon Choi and company also broke up the wait for the big debut with a #0 issue (technically part of the 1994 mini-series) to explain the team’s separate road trips after Wizard #1/2. This issue hits all the great notes of Choi’s mini-series script, comprised of four stories, each with a different artist – Jim Lee on Caitlin Fairchild, Richard Johnson on Burnout and Rainmaker, J. Scott Campbell, and Travis Charest on Lynch. (It’s telling that of the four vignettes Campbell’s with Roxy and Grunge that is the weakest spot.)

Want a recap? Keep reading for a recap of both #0 and #1 Here’s the schedule for the rest of this month’s WildStorm re-read. Tomorrow we go back in time again with Team 7: Objective Hell #1-3, which act as a prologue to Wednesday’s WildStorm Rising – the line’s first multi-book crossover!

Need the issues? Early Gen13 is some of the most reprinted of WildStorm’s first three years of comics.

  • The 1998 Gen13 Archives (ISBN 978-1887279918) is a comprehensive collection that includes all of debut mini-series and pushes through #13 of their ongoing series; it isn’t too hard to track down (Amazon / eBay).
  • A Gen13: Complete Collection is due in spring of 2017 that covers both the mini-series and through #7 of this ongoing, plus the special Gen13: Rave issue not in Archives (Amazon pre-order).

Alternately, you can purchase single issues – try eBay (#0 & 1) or Amazon (#0 & 1 and alt search #0 & 1) [Read more…] about From The Beginning: WildStorm Universe – Gen13 (1995) #0-1

Filed Under: comic books Tagged With: Brandon Choi, From The Beginning, From The Beginning: WildStorm Universe, Gen13, Image Comics, J. Scott Campbell, Jim Lee, John Lynch, Travis Charest, Wildstorm

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