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Whilce Portacio

New Comics & Collected Editions: Marvel Comics – February 8, 2023

February 8, 2023 by krisis

Welcome to the second in my trial run of a return to new release posts! This post covers Marvel Comics February 8 2023 releases.

Avengers by Jason Aaron, Volume 11 - History's Mightiest Heroes, out from Marvel Comics February 8 2023This list includes every comic and digital comic out from Marvel this week, plus collected editions in omnibus, hardcover, paperback, and digest-sized formats. For each new release, I’ll point you to the right Crushing Comics guide.

Marvel Comics February 8 2023 Collected Editions

Avengers by Jonathan Hickman Omnibus, Vol. 1
(2017 hardcover, ISBN 978-1302907082 / 2023 hardcover, ISBN 978-1302945473 / digital)
This is the massively-satisfying first half of Hickman’s Avengers run, taking it through the end of the Infinity event in perfect Hickman-approved reading order. Although I’ve been known to have complains about this run, they’re 100% from the back half – you cannot go wrong with this (and I’m a rare dissenter on the run as a whole). See the Guide to Avengers Flagships (2010 – Present Day).

Avengers By Jason Aaron Vol. 11: History’s Mightiest Heroes
(2022 paperback, ISBN 978-1302928858 / digital)
This is the final volume of this series collected on its own before it heads into the climactic Avengers Assemble crossover. See Guide to Avengers Flagships (2010 – Present Day).

Avengers: Kree/Skrull War Gallery Edition HC
(2023 oversize “Gallery” hardcover, ISBN 978-1302949594)
These gallery editions are even larger than omnibus-size – they’re similar to DC Absolutes. And, if any classic run of art merits one, it’s Kree/Skrull war, which contains one of my favorite issues of all time, Avengers (1963) #93 – “Journey to the Center of the Android.” See Guide to Avengers (1963 – 1996).

Mighty Marvel Masterworks: Captain Marvel Vol. 1 – The Coming of Captain Marvel
(2023 paperback, ISBN 978-1302948894 / digital)
This book is part of Marvel’s new paperback Masterworks recollection line, which does not always line up directly with the breaks in the original Masterworks line. See Guide to Captain Marvel, Carol Danvers or Guide to Captain Marvel, Mar-Vell (eventually).

Star Wars Legends Epic Collection: The Menace Revealed Vol. 3
(2023 paperback, ISBN 978-1302932312 / digital)
This release (and the announcement of some Epics for later in 2023) brings us tantalizingly close to full coverage of Star Wars Legends in Epic format. Of course… Marvel hasn’t reprinted a single volume, so some of them have risen to omnibus-prices on the aftermarket! We’ll see if Marvel releasing the actual omnibuses deflates that a bit. See Guide to Star Wars Legends (Expanded Universe, 1977-2015).

X-Men: The Animated Series – The Adaptations Omnibus
(2023 oversize hardcover, ISBN 978-1302947774 / digital)
This one is PACKED with nostalgia for us 90s X-kids. It collects the three ongoing series comic adaptations-slash-extensions of the iconic X-Men Animated series. Collects X-Men Adventures (1992) #1-15, X-Men Adventures (1994) #1-13 and X-Men Adventures (1995) #1-13 in full. See Guide to X-Men Ongoing Titles.

Read on for a rundown of Marvel Comics February 8 2023 single-issue releases, including a link to their accompanying guide pages on Crushing Comics.

[Read more…] about New Comics & Collected Editions: Marvel Comics – February 8, 2023

Filed Under: comic books Tagged With: Alien, Amazing Spider-Man, Avengers, Bishop, Black Panther, Captain Marvel, Darth Vader, Ghost Rider, Gold Goblin, High Republic, Hulk, Jason Aaron, Joe Fixit, Jonathan Hickman, Marvel Comics, Miracleman, Neil Gaiman, New Releases, Norman Osborn, Red Goblin, Secret Invasion, Sins of Sinister, Star Wars, Star Wars Legends, Whilce Portacio, X-Men: The Animated Series, Zeb Wells

From The Beginning: WildStorm Universe – WildStorm Rising

November 30, 2016 by krisis

It’s the grand finale of my daily read of the first three years of WildStorm Comics – WildStorm Rising!

WildStorm Rising is the first direct crossover between any WildStorm books. Just like here at CK the WildStorm crew doesn’t do anything halfway – their first crossover hits every one of their eight ongoing titles, adding a prologue and a pair of bookends for wildstorm_rising_tpb11 total issues:

  • Team 7: Operation Hell #1
  • WildStorm Rising #1
  • WildC.A.T.s #20
  • Union (1995) #4
  • Gen 13 (1995) #2
  • Grifter #1
  • Deathblow #16
  • Wetworks #8
  • Backlash #8
  • StormWatch #22
  • WildStorm Rising #2

The crossover is really only meaningful to a trio of them – dual flagships WildCATS and Stormwatch, and the debut of Grifter. Everyone else is merely a bystander in the culmination of a year-long plot launched in Stormwatch to alter the struggling status quo in WildCATs.

There are pros and cons to any linewide crossover, and WildStorm Rising is no exception.

On the pro side, the event manages to accomplish something that few Marvel crossovers could manage back in the 90s (and still can’t today): Each chapter worked well as an issue of its own book advancing some of its own themes. That’s true despite the fact that many books weren’t written by their typical authors and many of them continued directly to the next title in the crossover sequence.

Plus, we really do get a new status quo for several books, none more so than WildCATs!

On the con side, WildStorm Rising squanders Defile’s long-running infiltration of Stormwatch in favor of him chasing a McGuffin of power discovered in Team 7: Objective Hell. Many of the pillars of plot that support this crossover were built from Defiles machinations, so it feels like a massive cheat to see his master plot lose steam just as WildCATs and Stormwatch come to blows. He almost literally says, “Screw my plans that have been built up in Stormwatch since issue #6, now I’m going to focus on this other thing.”

stormwatch_v1_022-textlessEven worse, in a hairpin final turn of plot it turns out the McGuffin has no real meaning. It was merely a red herring to bring back a fan favorite character squandered too early in the life of the line!

What is this amazing McGuffin? It’s both a key and a symbol. It’s about the balance of power in the ruling class of Daemonites. When they arrived on Earth in a space ship chasing the Kherubim, there was a natural division of power between politics, military, and (sort of) transportation. A representative of each held a key to the ship that also signified their unquestionable ruling power. All three would need to align their keys to activate interstellar navigation technology so none could shift the balance of power too far towards government, military might, or (one would imagine) commerce and colonization.

The transportation key was lost in the ship’s crash, which left the political and military arms of the Daemonites stuck in a two-party struggle for planetary power for 2,000 years with no means to escape. Now, the two pieces of the lost key have showed up in possession of a rogue Daemonite and a member of Team 7. Both sides of the Daemonites are racing to collect the pieces while the assembled might of our heroes try to defend them (while resolving their inter-squad squabbles).

Is WildStorm Rising worth a read? As a self-contained event it’s nothing special. However, if you plan to read any other WildStorm books from 1995-1997 – like Grifter’s solo series or Alan Moore’s WildCats – it’s a good primer. (It’s far back enough from Ellis’s takeover on Stormwatch to be irrelevant there.)

The rest of this post is split into two sections. The first reviews each issue of the crossover (w/links to purchase) with relatively few comments on plot. The second second offers a plot recap of each issue so you can fill in the gaps of your read if you don’t own every issue.

Want to read the entire thing in one go? All of the material aside from the prologue is collected in a single TPB (Amazon / eBay).

wildstorm_rising_002-full-cover

[Read more…] about From The Beginning: WildStorm Universe – WildStorm Rising

Filed Under: comic books Tagged With: Barry Windsor-Smith, crossovers, Event Comics, From The Beginning: WildStorm Universe, Image Comics, James Robinson, Mike H, Steven Seagle, Stormwatch, Travis Charest, Void, Whilce Portacio, WildCATs, Wildstorm, WildStorm Rising

From The Beginning: WildStorm Universe – Wetworks #4-7

November 23, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]The opening arc of Wetworks masqueraded as a modern Team 7 with a supernatural bent, but this run of issues locks in the vampire underworld drama as the central plot of the book. 

wetworks_v1_04It feels like the team takes a backseat in these issues, although they do finally get some character development off the battle field. While I’ve finally got all of their names straight (Dane, Grail, Claymore, Jester, Pilgrim, and Dozer back at base), it’s hard to care about any of them aside from the team’s advance scout, Pilgrim. Coincidentally (or not?), Pilgrim gets two of the biggest scenes in the run that generate more questions than answers.

There’s also a lot of focus on the mystery of Mother One – who, let’s not forget, murdered two of the team in #3 just to gather telemetry. That was meant to be a surprise, but here she’s dropped all pretenses of being anything other eeky cyborg lady who freely reads everyone’s minds and is only 20% human to begin with. The team quickly grows as suspicious of her as we are as readers.

If it was hard to trust Mother One as a reader, it’s impossible to root for either side of the vampire conflict. Drakken is definitely written as more “evil,” but we’re talking about vampires here – they’re all evil. By contrast, his cousin the queen seems bored by her entire existence, barely deigning to make a semi-century appearance in front of her subjects and bristling at her inability to join in the fray of battle. Would it be so bad to depose her?

We learn that Wetworks is less an interloper and more a third wheel in the internecine vampire wars, thanks to their creepy benefactor Waering being a werewolf himself. Or, at least, the letters columns told me that – I had to go back to #5 and squint pretty hard to figure he was the human identity of the werewolf we meet.

Whilce Portacio isn’t delivering the same A-Game we saw in the first few issues. As with all of the Image founders within their first years, not being reigned in by editorial brings out both his best and his worst tendencies. The other founders had moved past that phase at this point (and, in Jim Lee’s case, off of his book) while Portacio is still figuring things out.

His panels are overly busy and too dark. It results in a lot of muddled, making characters hard to recognize (on top of them all being identical and gold). Plus, some key actions are indecipherable, as with a pivotal scene with Claymore and Jester that I can’t make heads or tails of. He seems to really cut loose when the WildCATs are briefly on panel (or maybe that’s Joe Chiodo enjoying their brighter palette) in a way that we don’t see again in this run. Francis Takenaga scripts Portacio’s plot with way too many words and far too little clarity; these issues are his first comic credits.

This run gives us a lot of information about  the timing of other titles. Lynch is out at IO and Santini is reporting directly to Craven in #4, which places this after Gen13. Then, WildCATs appear in #4-5 sometime around WildCATs #14 (it’s prior to Voodoo’s injury in WildCATs #15) except they’re missing Warblade – so maybe that is after #19? Anyhow, it gives Grifter and Dane their first meeting. That throws a bit of a wrench into Deathblow #9-12 (where Lynch is with IO and Grifter and Dane work together), except maybe none of that actually happened, so we’re not going to get too worried about it.

Want the full details? Keep reading for a deeper breakdown of the plot. Here’s the schedule for the rest of this month’s WildStorm re-read. tomorrow we’ll work on three WildCATs tie-ins: Warblade: Endangered Species (1995) #1-4, Grifter: One Shot (1995), and a WildStorm Rarities Maul story. Then, it’s back to Stormwatch (1993) #17-21 & Special 02!!!

Need the issues? You’ll need to purchase single issues – try eBay (#4-7) or Amazon (#4, 5, 6, 7). Since further Wetworks series hit these same issue numbers, be careful to pick up issues from the 1994 series – an easy way to tell the difference is that Mike Carey is the writer on the later relaunch. [Read more…] about From The Beginning: WildStorm Universe – Wetworks #4-7

Filed Under: comic books Tagged With: From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Wetworks, Whilce Portacio, WildCATs, Wildstorm

From The Beginning: WildStorm Universe – Wetworks (1994) #1-3

November 16, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Whilce Portacio makes his slightly-delayed entrance into WildStorm with Wetworks, originally previewed in WildCATs #2 in 1992. It’s also the first true origin story of WildStorm other than Gen13 – in no other book this far have we watched as an entire cast of heroes has been created.

Portacio was of the same generation of beloved X-Men artists as Jim Lee and Marc Silvestri and was originally intended to be the seventh founder of Image Comics – with Wetworks as one of its flagship books. An illness in his family caused him to step away from the  launch of Image, and it took him two years to make his entry – now part of the WildStorm table rather than its own imprint.

wetworks_v1_01(Since these issues were written as much as two years prior to their release, they occur in story order prior to Gen13. As confirmation, we see that John Lynch is still with IO. They likely fit sometime just prior to Killer Instinct.)

Wetworks is a completely different flavor of team than WildCATs and Stormwatch. It’s a nearer neighbor to Deathblow, or even the Underworld film series. It’s all about big guns, synthetic symbiotes, and bloody ops, but also about vampires!

Back when it was intended to be part of Image’s launch, Wetworks was teased briefly in a four-page back-up in WildCATs #2. All we learned in thie brief story is that the team’s leader, Dane, is bulletproof and loves causing carnage.

Wetworks seems to be exactly the sort of “extreme” team title that Jim Lee wanted to veer away from on Gen13. Every member is dipped in gold from head to toe and festooned with guns, ammo, cybernetic enhancements, and ridiculous gear. There’s a slight hint of Wetworks being an anti-terrorist or maybe anti-war-crimes group, but mostly the our pages are about setting the tone – they’re a team of Punishers.

Wetworks #1 begins at least a few weeks prior to that preview. Prior to their golden years, Wetworks are the modern-day Team 7 – a team of well-armed but decidedly-human soldiers lead by original Gen12 member Dane (who maybe isn’t entirely human – we’ll see).

Portacio along with Brandon Choi on script mines the same geopolitical concerns we’ve seen across WildStorm, including how world peacekeeping has an undertow of political oneupmanship. Team 7 believe they sent to rescue hostages in Transylvania by the omnipresent International Operations (I.O.), but really they were being sacrificed – either to test the efficacy of newly developed symbiotic skins or to test the hardiness of the tribe of vampires infesting the area. Maybe both.

The sacrifice doesn’t go as planned, and the team comes away with nigh-indestructible, golden, synthetic, symbiotic skins seemingly permanently attached to their own. They also come away beholden to a decidedly sketchy member of the National Security Council, who is hip to the vampire threat and focused on destroying them. WetWorks is more interested in destroying the I.O. players who burned them on their Transylvania mission, but they’re happy to kill some vampires along the way.

wetworks_v1_02That first issue is a visual stunner that’s all edge-of-your-seat action – a perfect pilot episode. Whilce Portacio’s style is adjacent to Lee’s, with slightly more penstrokes and slightly more emotive faces. He lends a real world weightiness to high-octane military action that most big-guns books are missing. While #2-3 aren’t quite as perfect, there’s no denying this is a visually stunning book. Portacio does decent blood and gore, but his fight choreography can be a bit stiff. His human moments are better.

My main critique is that the team is just too big and too homogenous for any reader to keep track of –  even before they all turn gold! I’m even not sure how many of them there are. Maybe seven?

Choi doesn’t help by switching between their given last names and their call signs. It couldn’t have hurt to throw in more than just a single woman, some different body types, or someone non-white with distinct features. Even after the membership is thinned out by the end of this arc I can’t keep them straight. I’ve maybe got three of them down.

Without being able to tell the team apart, they read as a single lump with a relatively undifferentiated set of personalities. As a result, I found it difficult to get emotionally invested in their success, starting with their evacuation from Transylvania in #1 by the mysterious cybernetic Mother One. So many innocent soldiers wind up dying to abet their escape that as readers we’re almost forced to dislike them, although most of that blame can be shifted to their mysterious collaborator Mother One. Given that she also sacrifices Wetworks members in the name of science in issue #3, I think we’re right not to trust her.

wetworks_v1_03It’s much easier to follow and sympathize with the pair of warring vampire factions, and when your book is having trouble getting the reader to root against vampires you might be having some problems. One faction wants to infect a the attendees of a fictional goth Grateful Dead band’s big show. The band happens to also be vampires from the other faction, whose queen is as obsessed with Wetwork’s leader Dane as she was with Hitler.

In the absence of caring about the team, the most interesting element of the book could be the symbiotic skins themselves. What is their origin? How can some of the vampires communicate with them? What was their intended use?

Wetworks is going to be an intriguing read if it can keep the focus as much on the the vampire-busting gore as on the mysteries behind it. However, it’s going to get old pretty quickly. if this turns into Venom as Punisher vs. Vampires.

Need the issues? These three issues have been collected as Wetworks: Rebirth (ISBN 978-1887279338), which you’ll find cheaper on eBay than Amazon. Or, you can purchase single issues – try eBay (#1-3) or Amazon (#1, 2, 3). Since further Wetworks series hit these same issue numbers, be careful to pick up issues from the 1994 series – an easy way to tell the difference is that Mike Carey is the writer on the later relaunch.

Here’s the schedule for the rest of this month’s WildStorm re-read – tomorrow we read just a pair of issues – WildCATS #14 and Savage Dragon #13, part of the Image X-Over month.

Filed Under: comic books Tagged With: From The Beginning, From The Beginning: WildStorm Universe, Image Comics, vampires, Wetworks, Whilce Portacio, Wildstorm

Marvel’s Most-Wanted Omnibuses of 2016 – #20 to 16

June 12, 2016 by krisis

Omnibus on ShelfA week into this countdown and accompanying annotation and we’ve finally reached the Top 20 Most-Wanted Marvel Omnibuses from the 2016 Secret Ballot by Tigereyes. I covered #25-21 in the last installment.

This installment includes two books of fan-favorite material, a long shot second volume to an orphaned first, the long-ignored origin of a hero who has two films to his name, and the highest-ranking vote from my own ballot! There’s a solid chance I would buy all five of these books.

If you have any extra information to add about the probable runs or opinions to share about the comics therein, please leave a comment! Even when it comes to X-Men, I don’t know (or remember!) everything about these books – and you might.

Do you own an oversized tome of your favorite character’s comic books? My Marvel Omnibus & Oversized Hardcover Guide is the most comprehensive tool on the web for tracking Marvel’s hugest releases – it features details on every oversize book, including a rundown of contents and if the volume is still readily available for purchase. [Read more…] about Marvel’s Most-Wanted Omnibuses of 2016 – #20 to 16

Filed Under: comic books Tagged With: Alan Davis, Carmine Di Giandomenico, Chris Claremont, Collected Editions, Dazzler, Doug Braithwaite, Fabian Nicieza, Gary Friedrich, Ghost Rider, Journey Into Mystery, Kieron Gillen, Kurt Busiek, Loki, Longshot, Mark Bagley, Marvel Comics, Matt Fraction, Mephisto, Mitch Breitweiser, Mutant Massacre, New Mutants, New Warriors, Night Thrasher, Nova, Omnibus, Psylocke, Rogue, Stephanie Hans, Storm, Thor, Thunderbolts, Uncanny X-Men, Whilce Portacio, Wolverine, X-Factor

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