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WildCATs

From The Beginning: WildStorm Universe – Voodoo/Zealot: Skin Trade

December 6, 2016 by krisis

It’s back, girls and boys!

I had so much fun reading and writing about the WildStorm Universe in November that I’m not quite ready to go back to just reading it, so I’m going to file the occasional continuing readalong post on a much lesser intensity and frequency because I so do not have the time or stamina to write about 126 WildStorm comics every month.

While I’m very eager to pick up all of the books exiting WildStorm Rising to check out their new status quo, I’m going to use the next few installments to review later WildCATs solo outings that fit into pre-crossover continuity – Voodoo/Zealot: Skin Trade One-Shot, the Spartan: Warrior Spirit mini-series by Kurt Busiek, Zealot’s three-issue mini-series, and some WildCATs anthology stories.

This makes for a fantastic moment to pause and call out a really phenomenal blog: Weathering WildStorm. The author is undertaking this endeavor slightly more slowly than I have been, but he is doing it with the benefit of having read almost all of these books before. As a result, he’s got a fairly well-reasoned reading order that explains how these various side-stories fit. It’s by far the best one I’ve seen on the web in the four years I’ve been getting books together for this read!

Voodoo/Zealot: Skin Trade was published in August 1995, a hair later than WildStorm Rising, but per Weathering WildStorm’s guidance it directly follows either issue #13 or 14 (and maybe explains why the team was so ready for a break in #14-15). It follows up on Steve Gerber’s strong story in WildCATs Special #1.

The issue begins with an intriguing (and beautiful!) opening scene of all women, including Providence and Destine from Special #1 facing each other down in the remains of Yurgovia.

The next page is an ass-shot of Zealot followed by she and Voodoo fighting while dressed in their best Vampirella outfits. Those art choices are not just for the benefit of one splash page – this issue takes its “Skin Trade” name literally and gives a heavy dose of T&A whenever possible courtesy of artist Michael Lopez.

I’m tempted to write this one off as pure wish fulfillment, but there is considerable plot content tangled up with all the skin. Skin Trade turns Voodoo into a bit of a Mary Sue murder doll at points, but it gives context to her more active role in her own psyche in #18 and then on the battlefield in #19 and WildStorm Rising. It also greatly deepens Zealot’s history, if not her character, and creates a (largely unfulfilled) plot hook.

And, if you can tolerate a heaping of cheesecake, Lopez’s art is truly remarkable throughout the book save for a few pages with one bad inker on a solid team effort.

Final verdict? If you’re going all in on a sequential WildCATs read you ought to include this, but if you’re simply revisiting the high points of WildStorm you can skip it.

Continue reading for a recap of Skin Trade‘s plot. Need a copy? Check Amazon and eBay. As for what’s next, I still need a bit more of a breather to work out a schedule for my my leisurely readalong. [Read more…] about From The Beginning: WildStorm Universe – Voodoo/Zealot: Skin Trade

Filed Under: comic books Tagged With: From The Beginning, From The Beginning: WildStorm Universe, Gary Martin, Image Comics, Michael Lopez, Steven Seagle, Voodoo, WildCATs, Zealot

From The Beginning: WildStorm Universe – WildStorm Rising

November 30, 2016 by krisis

It’s the grand finale of my daily read of the first three years of WildStorm Comics – WildStorm Rising!

WildStorm Rising is the first direct crossover between any WildStorm books. Just like here at CK the WildStorm crew doesn’t do anything halfway – their first crossover hits every one of their eight ongoing titles, adding a prologue and a pair of bookends for wildstorm_rising_tpb11 total issues:

  • Team 7: Operation Hell #1
  • WildStorm Rising #1
  • WildC.A.T.s #20
  • Union (1995) #4
  • Gen 13 (1995) #2
  • Grifter #1
  • Deathblow #16
  • Wetworks #8
  • Backlash #8
  • StormWatch #22
  • WildStorm Rising #2

The crossover is really only meaningful to a trio of them – dual flagships WildCATS and Stormwatch, and the debut of Grifter. Everyone else is merely a bystander in the culmination of a year-long plot launched in Stormwatch to alter the struggling status quo in WildCATs.

There are pros and cons to any linewide crossover, and WildStorm Rising is no exception.

On the pro side, the event manages to accomplish something that few Marvel crossovers could manage back in the 90s (and still can’t today): Each chapter worked well as an issue of its own book advancing some of its own themes. That’s true despite the fact that many books weren’t written by their typical authors and many of them continued directly to the next title in the crossover sequence.

Plus, we really do get a new status quo for several books, none more so than WildCATs!

On the con side, WildStorm Rising squanders Defile’s long-running infiltration of Stormwatch in favor of him chasing a McGuffin of power discovered in Team 7: Objective Hell. Many of the pillars of plot that support this crossover were built from Defiles machinations, so it feels like a massive cheat to see his master plot lose steam just as WildCATs and Stormwatch come to blows. He almost literally says, “Screw my plans that have been built up in Stormwatch since issue #6, now I’m going to focus on this other thing.”

stormwatch_v1_022-textlessEven worse, in a hairpin final turn of plot it turns out the McGuffin has no real meaning. It was merely a red herring to bring back a fan favorite character squandered too early in the life of the line!

What is this amazing McGuffin? It’s both a key and a symbol. It’s about the balance of power in the ruling class of Daemonites. When they arrived on Earth in a space ship chasing the Kherubim, there was a natural division of power between politics, military, and (sort of) transportation. A representative of each held a key to the ship that also signified their unquestionable ruling power. All three would need to align their keys to activate interstellar navigation technology so none could shift the balance of power too far towards government, military might, or (one would imagine) commerce and colonization.

The transportation key was lost in the ship’s crash, which left the political and military arms of the Daemonites stuck in a two-party struggle for planetary power for 2,000 years with no means to escape. Now, the two pieces of the lost key have showed up in possession of a rogue Daemonite and a member of Team 7. Both sides of the Daemonites are racing to collect the pieces while the assembled might of our heroes try to defend them (while resolving their inter-squad squabbles).

Is WildStorm Rising worth a read? As a self-contained event it’s nothing special. However, if you plan to read any other WildStorm books from 1995-1997 – like Grifter’s solo series or Alan Moore’s WildCats – it’s a good primer. (It’s far back enough from Ellis’s takeover on Stormwatch to be irrelevant there.)

The rest of this post is split into two sections. The first reviews each issue of the crossover (w/links to purchase) with relatively few comments on plot. The second second offers a plot recap of each issue so you can fill in the gaps of your read if you don’t own every issue.

Want to read the entire thing in one go? All of the material aside from the prologue is collected in a single TPB (Amazon / eBay).

wildstorm_rising_002-full-cover

[Read more…] about From The Beginning: WildStorm Universe – WildStorm Rising

Filed Under: comic books Tagged With: Barry Windsor-Smith, crossovers, Event Comics, From The Beginning: WildStorm Universe, Image Comics, James Robinson, Mike H, Steven Seagle, Stormwatch, Travis Charest, Void, Whilce Portacio, WildCATs, Wildstorm, WildStorm Rising

From The Beginning: WildStorm Universe – Stormwatch #17-21 & Special #2 (plus, stories from WildStorm Rarities)

November 25, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Finally, we’re back to Stormwatch! This is the last batch of issues prior to WildStorm Rising – Stormwatch (1993) #17-21 & Special 02, plus a pair of stories in WildStorm Rarities I missed earlier in the month.

stormwatch_v1_021This run finds Stormwatch disintegrating without Battalion as the glue to hold it together. No one seems especially interested in obeying Synergy unless it suits them, and Diva has only marginally better luck. That lends an extra layer to Timespan’s egging Battalion on to his death – maybe the real goal was to destroy Stormwatch, and the only way to do it was to convince Battalion that he was fated to die?

Writer Ron Marz is still ably steering this ship towards certain doom and he’s now managed to differentiate the voices of the entire cast. Despite that, this run lacks the urgency of any prior portion of Stormwatch. It feels like a mismash of loose ends being tied up and chess pieces being maneuvered.

It’s hard to put a finger on why. Is it the lack of Battalion as our main point-of-view character leaving the book to feel adrift? Or, is it that with the future already glimpsed in #25 that the motion of the pieces to their appointed destinations feels too slow, and the side stories feel too unimportant? Diva’s encounter with Argos especially feels pointless, and Winter’s Russian adventure is a complete redux with little to improve upon the prior version. I suppose all will be revealed soon enough.

On the art side, this is also the weakest portion of the book so far. An amalgam of pencillers on Stormwatch #17 makes for the weakest art on the book to date, though they could afford the soft spot on an all-talking issue. #19 is back to all Mat Broome and looks strong.

Issue #21 is from fill-in from Terry Shoemaker, a Marvel fill-in artist, and it’s great! I always expect fill-in artists to leave us with an issue of big muscles and gawky faces, but he does a terrific job on keeping Winter, Cannon, and Bendix distinct in the midst of a lot of action. (I checked ahead, and he’s the artist of Zealot’s mini-series – I’m psyched!)

Stormwatch Special #2 plays out effectively as #20.5, showing what Stormwatch Prime is up to after their side mission in #20 – and addressing the subplot of their manipulation by Defile via their captor, Deathtrap. Of course, we all understood that was happening already, so this issue brings nothing new to the table with some wildly inconsistent art that’s far outside of the WildStorm house style. All you need to know is that Flashpoint may have finally shaken loose the subliminal programming that made him an effective mole (but it hasn’t stopped him from being an asshole), but Sunburst and Nautika are as deep as ever!

Also, in reading WildStorm Rarities yesterday, I realized it contained a pair of Stormwatch stories drawn by Jim Lee that I should have read earlier in the month! (Sadly, we never get more than a tiny glimpse of Lee’s Diva, but his Battalion is massive.)

Want the recap? Keep reading for the details of how our team is inching ever closer to their doom. Here’s the schedule for the rest of this month’s WildStorm re-read. I’m not looking forward to the next two days – another mercifully short trip through Backlash for #6-7 a new arc on Deathblow #13-15. Then we’re so close to WildStorm Rising!

Need the issues? You’ll need to purchase single issues – try eBay (#17-20 & Special #2) or Amazon (#17, 18, 19, 20, 21, Special #2). Since further series reached these same issue numbers, be sure to match your purchase to the cover images in this post (and, note that #21 was misnumbered simple as “1” on the cover). The two older stories were only ever reprinted in WildStorm Rarities (Amazon / eBay), a perfect-bound book with a spine.

And now, onto the story! [Read more…] about From The Beginning: WildStorm Universe – Stormwatch #17-21 & Special #2 (plus, stories from WildStorm Rarities)

Filed Under: comic books Tagged With: From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Mat Broome, Ron Marz, Stormwatch, Terry Shoemaker, WildCATs, Wildstorm

From The Beginning: WildStorm Universe – Warblade: Endangered Species #1-4, Grifter: One Shot (1995), and Maul in “Thinking Big”

November 24, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Today I’ll tackle the three WildCAT spinoffs published to date – Warblade’s mini-series, a Grifter One-Shot, and a Maul solo story in Image Rarities.

warblade-endangered-species-0001While Grifter eventually getting his own title was fait accompli, at this point it feels like Warblade is the least deserving of all the WildCATs who merited their own sideline series. At least Maul has the dichotomy of being a modern art loving nerd by day and a massive purple hulk on the battlefield. Maybe that’s why Warblade needed his own series so badly – because his narrative arc had been treading water ever since Killer Instinct.

Hearing Warblade’s internal monologue across four issues helps to solidify his character. He isn’t ruled by rage at all times as we’ve seen in the heat of so many battles. He can be cool and analytical, but he’s also not the best tactician, which leads him into unfortunate situations when his rage takes over and he prepares to strike.

Steven Seagle delivers solid workmanship and well-structured issues, which is exactly what WildStorm needs in growing out its cast of characters. Scott Clark’s name is welcome sight on pencils, having disappeared for several months after his stellar work launching Stormwatch. His output isn’t quite up to that par, with his figures getting increasingly gawky starting in issue #3.

By contrast, Grifter has been the breakout star of WildCATs from their first issue, which makes his flaccid one-shot a puzzler. Steven Seagle spends as much time having Grifter think about women as objects as he does having him show any kind of charm or expertise. The story adds a useless layer of backstory in addition to Zealot’s training and Team 7. It feels like the worst sort of Marvel book, that adds in layers of complicated history just because it can and then is quickly ignored (usually because, like this one, it kills all of its interesting new characters).

Finally, we come to Maul, the art-loving romantic who is also the WildCATs’ biggest bruiser. He was highlighted in an original story by Mark Waid called “Thinking Big” in Wildstorm Rarities. It’s a quick tossaway tale about Maul catching a runaway jet in his hands, but it makes clear that even in his smaller iterations as Maul the intelligence he has as Jeremy is inaccessible. It’s these little human moments that WildCATs had been missing – but, it also didn’t have a master like Mark Waid writing it.

Want the full details? Keep reading for a deeper breakdown of the plot. Here’s the schedule for the rest of this month’s WildStorm re-read. Tomorrow, finally, it’s back to Stormwatch with#17-21 & Special 02! Plus, while I’ve got a copy of WildStorm Rarities handy, I’ll cover the other stories from that issue – which occurred quite some time ago in continuity.

Need the issues? None of these issues have been collected, so you’ll need to hunt them down as singles (though Grifter and Rarities are actually both perfect-bound books): Warblade: Endangered Species (Amazon / eBay), Grifter: One Shot (Amazon / eBay), and WildStorm Rarities (Amazon / eBay), which is a perfect-bound book with a spine.

[Read more…] about From The Beginning: WildStorm Universe – Warblade: Endangered Species #1-4, Grifter: One Shot (1995), and Maul in “Thinking Big”

Filed Under: comic books Tagged With: Dan Norton, From The Beginning, From The Beginning: WildStorm Universe, Grifter, Image Comics, Mark Waid, Maul, Ripclaw, Scott Clark, Steven Seagle, Warblade, WildCATs, Wildstorm

From The Beginning: WildStorm Universe – Wetworks #4-7

November 23, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]The opening arc of Wetworks masqueraded as a modern Team 7 with a supernatural bent, but this run of issues locks in the vampire underworld drama as the central plot of the book. 

wetworks_v1_04It feels like the team takes a backseat in these issues, although they do finally get some character development off the battle field. While I’ve finally got all of their names straight (Dane, Grail, Claymore, Jester, Pilgrim, and Dozer back at base), it’s hard to care about any of them aside from the team’s advance scout, Pilgrim. Coincidentally (or not?), Pilgrim gets two of the biggest scenes in the run that generate more questions than answers.

There’s also a lot of focus on the mystery of Mother One – who, let’s not forget, murdered two of the team in #3 just to gather telemetry. That was meant to be a surprise, but here she’s dropped all pretenses of being anything other eeky cyborg lady who freely reads everyone’s minds and is only 20% human to begin with. The team quickly grows as suspicious of her as we are as readers.

If it was hard to trust Mother One as a reader, it’s impossible to root for either side of the vampire conflict. Drakken is definitely written as more “evil,” but we’re talking about vampires here – they’re all evil. By contrast, his cousin the queen seems bored by her entire existence, barely deigning to make a semi-century appearance in front of her subjects and bristling at her inability to join in the fray of battle. Would it be so bad to depose her?

We learn that Wetworks is less an interloper and more a third wheel in the internecine vampire wars, thanks to their creepy benefactor Waering being a werewolf himself. Or, at least, the letters columns told me that – I had to go back to #5 and squint pretty hard to figure he was the human identity of the werewolf we meet.

Whilce Portacio isn’t delivering the same A-Game we saw in the first few issues. As with all of the Image founders within their first years, not being reigned in by editorial brings out both his best and his worst tendencies. The other founders had moved past that phase at this point (and, in Jim Lee’s case, off of his book) while Portacio is still figuring things out.

His panels are overly busy and too dark. It results in a lot of muddled, making characters hard to recognize (on top of them all being identical and gold). Plus, some key actions are indecipherable, as with a pivotal scene with Claymore and Jester that I can’t make heads or tails of. He seems to really cut loose when the WildCATs are briefly on panel (or maybe that’s Joe Chiodo enjoying their brighter palette) in a way that we don’t see again in this run. Francis Takenaga scripts Portacio’s plot with way too many words and far too little clarity; these issues are his first comic credits.

This run gives us a lot of information about  the timing of other titles. Lynch is out at IO and Santini is reporting directly to Craven in #4, which places this after Gen13. Then, WildCATs appear in #4-5 sometime around WildCATs #14 (it’s prior to Voodoo’s injury in WildCATs #15) except they’re missing Warblade – so maybe that is after #19? Anyhow, it gives Grifter and Dane their first meeting. That throws a bit of a wrench into Deathblow #9-12 (where Lynch is with IO and Grifter and Dane work together), except maybe none of that actually happened, so we’re not going to get too worried about it.

Want the full details? Keep reading for a deeper breakdown of the plot. Here’s the schedule for the rest of this month’s WildStorm re-read. tomorrow we’ll work on three WildCATs tie-ins: Warblade: Endangered Species (1995) #1-4, Grifter: One Shot (1995), and a WildStorm Rarities Maul story. Then, it’s back to Stormwatch (1993) #17-21 & Special 02!!!

Need the issues? You’ll need to purchase single issues – try eBay (#4-7) or Amazon (#4, 5, 6, 7). Since further Wetworks series hit these same issue numbers, be careful to pick up issues from the 1994 series – an easy way to tell the difference is that Mike Carey is the writer on the later relaunch. [Read more…] about From The Beginning: WildStorm Universe – Wetworks #4-7

Filed Under: comic books Tagged With: From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Wetworks, Whilce Portacio, WildCATs, Wildstorm

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