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Wildstorm

From The Beginning: WildStorm Universe – Deathblow #10-12

November 20, 2016 by krisis

deathblow_010_17[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Today’s scheduled reading was Deathblow #10-12, the end of the initial mega-arc of the title.

The first twelve issues of Deathblow are about how anyone can decide to be a hero but no one gets to choose the kind of hero they get to be.

Michael Cray is a mercenary – maybe the most-efficient and cold-blooded mercenary of all of Team 7. He just wants to be dropped into places where he can remove bad men from the world until he, too, shuffles off of this mortal coil.

Fate has something different in store for Cray and for his ex-wife Gaby, Sister Mary, Faisal, Grifter, Backlash, and Dane. They all get to be heroes in this story, but none get to walk the straight path they intended.

I should mention that this story “doesn’t count,” in that all but one or two of its bloody outcomes are reversed by the final page of Deathblow #12. I really hate stories that don’t count, no matter how cool they are (which is why I have so much trouble with DC Comics … but that’s another post entirely).

I didn’t really hate Deathblow. It’s disappointing that Jim Lee and Brandon Choi couldn’t conceive of a story with stakes this high that could stick, but Deathblow himself is changed by it and maybe that’s all that matters.

At times I thought I was bored with the tale, but each time I was almost lost Choi and Sale brought me back with an awesome moment. Travis strips Sister Mary of her plethora of weapons. Gaby melting from angelic host to human right before Michael Cray’s eyes. Famine and War casually striding across New York City landmarks.

deathblow_012_17Despite Deathblow being rooted in Team 7 machismo and Jim Lee’s awesome specimens of human biology, at points Sale and colorist Linda Medley are pushing its visual identity into territory like Sin City, Hellboy, or even Sandman purely through the power of their bold, minimal artwork – which allows them to shock us with panels like the colorful entry of the Team 7 calvary at the end of issue #10.

Then, Sale performs his best magic trick, turning Grifter, Backlash, and Cray into beautiful modern art on the page in issue #11 as they square off against the Four Horsemen of the Apocalypse, and then with the Black Angel himself, until Michael Cray is the only thing left between this world and the apocalypse.

deathblow_010Before we can get there, Cray needs to have his reckoning with Travis in Deathblow #10, his former operator who was secretly a serial killer.

This is the one facet of the plot that I couldn’t get behind. The idea of Herod, a methodical killer only after the special children who might make a difference in this world, is the sort of hook you could hang an entire title on.

To see him get tossed away as a mini-boss in this saga while the issue reached a crescendo with the introduction of the Horsement felt like it wasted all of the subtle build-up to his reveal as a villain, even if he proved to be the climax of Gaby’s plot. Choi had the perfect chance to reset his capture with the big rewind at the end of the story but left his plot neatly resolved for the moment. We’ll see if there’s anything as good in store with the next arc.

Tdeathblow_011hen, in Deathblow #11, the core surviving foursome of Team 7 spread out across the city to try to intercept the Horsemen.

This is not your typical good vs. evil, love vs. hate sort of fight (not that anything in Deathblow has been that). Grifter, Backlash, and Dane aren’t good men who fight for right. They’re also not exactly the four most-powerful characters we’ve met so far in WildStorm. Yet, they share Cray’s theme of trying to
find a way to remain heroes no matter how twisted their lives become. They each get their trademark moment of cool, but seem to be no match for their supernatural foes.

However, Deathblow manages to overcome Death himself by simply shattering his Seal of the Apocalypse. Of course, he uses his special Sword of Heaven to do it, but maybe the other members might have a shot using their Genesis powers?

deathblow_012Everything goes to hell in Deathblow #12. The Team 7 men each eliminate their Horsemen but each pay an awful price for it. Deathblow and his rag tag team of cops and holy men storm the top of the World Trade Center only to be methodically cut down by the horse of demons there (even after Faisal turns out to be the Archangel Raphael, who does a doozy on the Black Angel).

Then, just as Deathblow is about to succumb, the ragged remains of Team 7 storm the roof only to be disintegrated by the Antichrist … but, it’s just the opportunity and inspiration that Deathblow needs to make his, erm, well, his deathblow, if we’re being honest.

 Cue the massive rewind using the energies the Black Angel siphoned off of Christopher. The boy funnels them back into the very fabric of reality, ironing out the tens of thousands of ripples caused by the Black Angel’s machinations going all the way back to the Baghdad plot in the initial four issues.

One thing he cannot correct is Gaby’s death, as really she had been dead for two years now while acting as the host of an angel. Christopher just doesn’t have the juice to iron out the kinks that far back. It sucks to see the one real female character in the series triple-fridged (her original death, he death in #11, and then her death sticking in #12) to literally absolve Michael Cray and give him some closure. As with Herod, it seems like we could have a more interesting series with her alive.

Despite my frustration about taking my favorite two supporting characters out of the story, therein lies the answer to why this isn’t a typical “it doesn’t count” story. Sure, all the world-shattering consequences were reversed, but all that things that broke Michael Cray remain in place. All of the personal consequences of his journey from dying mercenary to an absolved man remained consequential – maybe even moreso considering how the rest of the world around him and Sister Mary stayed relatively the same.

I just hope that an amazing story comes from it, because in giving away their rewind button Jim Lee, Brandon Choi, and the departing Tim Sale made sure that Deathblow can’t ever go back to being another book about a merc. Now Deathblow’s mission comes with a capital “M,” and it has to move on after this spectacular mic drop of evocative, challenging, actual art from Sale and Linda Medley.

Need the issues? Deathblow #0-12 were collected in a 1999 TPB titled “Sinners and Saints.” DC issued a revised, expanded, and re-ordered HC and TPB of #0-12 that both are still readily available. For single issues try eBay (#10-12) or Amazon (#10, 11, 12) – and note that Amazon offers these issues digitally(!) through Comixology.

Here’s the schedule for the rest of this month’s WildStorm re-read. Tomorrow we’ll finally learn the mysteries of Team 7 with their first eponymous miniseries (and then on to post-Lee WildCATs, the 2nd arc of Wetworks, and Warblade miniseries plus a Grifter one-shot!)

Filed Under: comic books Tagged With: Deathblow, From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Jim Lee, Tim Sale, Wildstorm

From The Beginning: WildStorm Universe – Backlash #1-5

November 19, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Backlash leaps to his own series after a brief supporting turn in Stormwatch and co-starring with Grifter in The Kindred.

(This clearly comes after WildCats #14 since Marlowe and Savage Dragon are on a first-name basis. It’s also after Wetworks #5, as we’ll see in Backlash #4. A brief scene with Diva seems as though it could fit between Stormwatch #11-12.)

backlash_v1_01I’m not convinced anyone liked Backlash enough for him to merit his own series, but at this early stage in WildStorm’s life it seems they’re intent on playing out a certain set of plots and Backlash’s Daemonite hunt is one of them.

My main beef with Backlash to this point has been that his fearsome reputation doesn’t line up with what’s on the page. He’s supposed to be tough, but all we see is him getting the tar beat out of him. He’s supposed to be heartless and arrogant, and while he’s got the latter down to a tee he’s more tactical than he is cold-hearted.

This betrays a weak spot in WildStorm’s early scripting. Even when characters aren’t stereotypes, they’re a flat package of clearly labelled traits without much humanity. Backlash is a potentially rich enough character that he can actually portray these seemingly opposed traits, but no one with enough skill to balance it has written him yet – he slipped out of Stormwatch just before Ron Marz could get his hands on him.

Unfortunately, the writing that finally shows Backlash as the dynamic, serious threat he is rife with toxic masculinity that goes beyond any aspect of chauvinism in Backlash himself. In his five issue run, guards whine about their women and try to score with their female compatriots, Diva cries on Backlash’s shoulder, Backlash narrates about guarding his lover Diane even if she doesn’t want that from him (while calling her “kiddo” – super gross), a cop hopes to run into “a drunk starlet,” and Taboo is suddenly sex-crazed for Backlash.

Each taken on their own most of these would slip by me aside from the cop who wants to commit sexual assault, but they’re compounded by a particularly ugly one – Pike threatening Zealot with sexual violence. I think that’s a first so far in WildStorm.

Not only is the Zealot comment disgusting, but it’s the laziest of writing to take the toughest, most-dynamic character in your entire universe and decide the only way to weaken her is to threaten her sexual agency. It rings completely false on the panel, even if Pike is exactly that nasty of a guy.

This marks the first time a WildStorm title has kicked off without Brandon Choi having a hand in the proceedings. While Choi hasn’t exactly been the paragon of writing female characters not named Zealot, he’s been surprisingly even-handed when it comes to women as objects and women in peril. Not these writers – each issue is attributed to the crowd of artist Brett Booth, Jeff Mariotte, and Sean Ruffner. They’re giggling like maniacal pimpled teenage boys every time they can suggest one of their male characters might be able to seduce or assault a woman, and their version of agency for Taboo is her coercing Backlash into having sex.

Is Backlash any good if you can look past its misogyny? It might not be as weak as The Kindred, but it’s still just average tough guy fare, despite a killer first issue. [Read more…] about From The Beginning: WildStorm Universe – Backlash #1-5

Filed Under: comic books Tagged With: Backlash, Brett Booth, From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Jacob Marlowe, Jeff Mariotte, S'Ryn, Savage Dragon, Sean Ruffner, Void, Wetworks, Wildstorm, Zealot

From The Beginning: WildStorm Universe – Stormwatch #14-16

November 18, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Today we’re back to Stormwatch, and if I wasn’t adhering to a reading schedule this month you better believe I would be holed up in a corner reading nothing but Stormwatch because the suspense of reaching #25 is killing me.

Thanks to a brief tag with the time-traveling Timespan on issue #16 that loops back to his prologue in issue #9, it seems we’re meant to read this post’s issues and the prior one’s in a single self-affirming swath of doom.

Ron Marz spends this trio of issues delivering two of the kind of globe-trotting adventures we expect from the team, but the international action will be the farthest thing from your mind. That’s because he not only turns up the pressure on Battalion’s impending doom, but takes the time to finally make the equally doomed Diva a more round character (albiet with a lame “I’ll make you a better person” romance with Cannon).

stormwatch_v1_014Penciller Mat Broome is joined by Joe Phillips on Stormwatch #14, and combined with a totally new crew on colors it has some awkward moments. It’s a fine issue to work out those kinks, since despite containing some action Ron Marz’s script mostly focused on relationships and mercy.

We quickly learn why Battalion was so eager to take a leave of absence in the last arc. It wasn’t for peace and quiet – it was so he could infiltrate Skywatch and murder his father in his cryo-sleep! As he lurks in the so-called “Ice Box,” we get a glimpse of past foes like Talos, future ones like Stricture, and even some non-threatening figures who must be more than meets the eye. However, he can’t bring himself to kill his father.

We also learn more about the Diva and Cannon romance that has apparently been bubbling under ever since Ron Marz first hinted at it in Stormwatch Special. Their private moment is interrupted when Synergy as Weatherman inserts Stormwatch One into Northern Rwanda to protect refugees from the country’s civil war with strict instructions to engage the enemy only in self defense.stormwatch_v1_014_23When the team (Cannon, leading Diva, the reconstituted Hellstrike, Fahrenheit, and Strafe) finds that all but one of the refugees have already been slaughtered, Cannon takes it upon himself to hunt down the perpetrators and only Diva can stop him (both with reason and ass-kicking) from killing them in revenge.

The issue ends with a brief stinger in Defiles sanctum, where he’s seemingly threatened by Warblade only to discover it’s a shapeshifter named White. Curiously, he plans to deploy White to disrupt the WildCATs, not Stormwatch.

stormwatch_v1_15Stormwatch #15 opens with us still in Defile’s lair, and here we learn what he has in store for Stormwatch – a massive genetically engineered creature incubating in a tank.

Synergy the Weatherman (whose hair is already grown out since last issue) has met with all of Stormwatch One to reprimand them for their actions in the last issue – they’re more of the sort of rogue decisions that got her an unwanted promotion. When she gets to Diva, she has only thanks for her leadership, which leads Diva to confront Cannon about his behavior.

Battalion is starting to lose his cool (and his mind?) about his impending death, but his quiet tinkering time in the workshop is interrupted by the always awful Flashpoint. The brash Stormwatch Prime member goals Battalion into a fight and gets thoroughly whupped.

Their confrontation is interrupted by an all-hands on deck notice from Weatherman. A massive humanoid bearing a device that looks like a bomb is in the process of King Kong-ing its way up Mauna Loa in Hawaii – the largest active volcano in the world. Stormwatch One heads in, lead by Battalion and comprised of everyone except the unstable trio of Stormwatch Prime.

stormwatch_v1_16Mat Broome and colorist Steve Firchow have settled in on Stormwatch #16, which makes for a crackling climactic issue. (Weirdly, there is a single page colored flatly without digital gradients, and it looks amazing. It goes to show that Broome’s talent isn’t all in the digital trickery of the coloring.)
The assembled Stormwatch One is unable to dent the massive purple creature sent by Defile despite multiple attacks. Battalion distracts it long enough to get in close and rip the bomb away from where it’s grafted on the creature’s back.

We’ve seen both Hellstrike and Winter contend with massive explosions in recent issues, but Battalion takes it upon himself to absorb this detonation within a bubble of psychic power. Timespan drops by to witness him doing the deed just long enough to stop Diva from interfering. Battalion contains the blast, but his body is left limp and lifeless in its wake.

Artist Trevor Scott stops by to render an epilogue in the past, as Timespan returns to to the unlikely 12th century Normandy for a breather. Despite his seemingly random choice, the fellow traveller we glimpsed back in Gen13 #1/2 catches up to him and says she’ll end his “tampering.”

Ah, is Timestream not as benevolent as he lead us to believe? He slips away after a punishing blast from Nadia to return to his Prologue scene from Stormwatch #9 – which means he whisked Battalion to the future straight from overseeing his death!

Here’s the schedule for the rest of this month’s WildStorm re-read. It’s going to be another tortuous week before we’re back to Stormwatch to see what happens in the wake of Battalion’s death. Tomorrow we break ground on a new series, Backlash #1-4!

Need the issues? You’ll need to purchase single issues – try eBay (#14-16) or Amazon (#14, 15, 16). Since further series reached these same issue numbers, be sure to match your purchase to the cover images in this post.

Filed Under: comic books Tagged With: Battalion, From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Mat Broome, Ron Marz, Stormwatch, Trevor Scott, Wildstorm

From The Beginning: WildStorm Universe – Wetworks (1994) #1-3

November 16, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Whilce Portacio makes his slightly-delayed entrance into WildStorm with Wetworks, originally previewed in WildCATs #2 in 1992. It’s also the first true origin story of WildStorm other than Gen13 – in no other book this far have we watched as an entire cast of heroes has been created.

Portacio was of the same generation of beloved X-Men artists as Jim Lee and Marc Silvestri and was originally intended to be the seventh founder of Image Comics – with Wetworks as one of its flagship books. An illness in his family caused him to step away from the  launch of Image, and it took him two years to make his entry – now part of the WildStorm table rather than its own imprint.

wetworks_v1_01(Since these issues were written as much as two years prior to their release, they occur in story order prior to Gen13. As confirmation, we see that John Lynch is still with IO. They likely fit sometime just prior to Killer Instinct.)

Wetworks is a completely different flavor of team than WildCATs and Stormwatch. It’s a nearer neighbor to Deathblow, or even the Underworld film series. It’s all about big guns, synthetic symbiotes, and bloody ops, but also about vampires!

Back when it was intended to be part of Image’s launch, Wetworks was teased briefly in a four-page back-up in WildCATs #2. All we learned in thie brief story is that the team’s leader, Dane, is bulletproof and loves causing carnage.

Wetworks seems to be exactly the sort of “extreme” team title that Jim Lee wanted to veer away from on Gen13. Every member is dipped in gold from head to toe and festooned with guns, ammo, cybernetic enhancements, and ridiculous gear. There’s a slight hint of Wetworks being an anti-terrorist or maybe anti-war-crimes group, but mostly the our pages are about setting the tone – they’re a team of Punishers.

Wetworks #1 begins at least a few weeks prior to that preview. Prior to their golden years, Wetworks are the modern-day Team 7 – a team of well-armed but decidedly-human soldiers lead by original Gen12 member Dane (who maybe isn’t entirely human – we’ll see).

Portacio along with Brandon Choi on script mines the same geopolitical concerns we’ve seen across WildStorm, including how world peacekeeping has an undertow of political oneupmanship. Team 7 believe they sent to rescue hostages in Transylvania by the omnipresent International Operations (I.O.), but really they were being sacrificed – either to test the efficacy of newly developed symbiotic skins or to test the hardiness of the tribe of vampires infesting the area. Maybe both.

The sacrifice doesn’t go as planned, and the team comes away with nigh-indestructible, golden, synthetic, symbiotic skins seemingly permanently attached to their own. They also come away beholden to a decidedly sketchy member of the National Security Council, who is hip to the vampire threat and focused on destroying them. WetWorks is more interested in destroying the I.O. players who burned them on their Transylvania mission, but they’re happy to kill some vampires along the way.

wetworks_v1_02That first issue is a visual stunner that’s all edge-of-your-seat action – a perfect pilot episode. Whilce Portacio’s style is adjacent to Lee’s, with slightly more penstrokes and slightly more emotive faces. He lends a real world weightiness to high-octane military action that most big-guns books are missing. While #2-3 aren’t quite as perfect, there’s no denying this is a visually stunning book. Portacio does decent blood and gore, but his fight choreography can be a bit stiff. His human moments are better.

My main critique is that the team is just too big and too homogenous for any reader to keep track of –  even before they all turn gold! I’m even not sure how many of them there are. Maybe seven?

Choi doesn’t help by switching between their given last names and their call signs. It couldn’t have hurt to throw in more than just a single woman, some different body types, or someone non-white with distinct features. Even after the membership is thinned out by the end of this arc I can’t keep them straight. I’ve maybe got three of them down.

Without being able to tell the team apart, they read as a single lump with a relatively undifferentiated set of personalities. As a result, I found it difficult to get emotionally invested in their success, starting with their evacuation from Transylvania in #1 by the mysterious cybernetic Mother One. So many innocent soldiers wind up dying to abet their escape that as readers we’re almost forced to dislike them, although most of that blame can be shifted to their mysterious collaborator Mother One. Given that she also sacrifices Wetworks members in the name of science in issue #3, I think we’re right not to trust her.

wetworks_v1_03It’s much easier to follow and sympathize with the pair of warring vampire factions, and when your book is having trouble getting the reader to root against vampires you might be having some problems. One faction wants to infect a the attendees of a fictional goth Grateful Dead band’s big show. The band happens to also be vampires from the other faction, whose queen is as obsessed with Wetwork’s leader Dane as she was with Hitler.

In the absence of caring about the team, the most interesting element of the book could be the symbiotic skins themselves. What is their origin? How can some of the vampires communicate with them? What was their intended use?

Wetworks is going to be an intriguing read if it can keep the focus as much on the the vampire-busting gore as on the mysteries behind it. However, it’s going to get old pretty quickly. if this turns into Venom as Punisher vs. Vampires.

Need the issues? These three issues have been collected as Wetworks: Rebirth (ISBN 978-1887279338), which you’ll find cheaper on eBay than Amazon. Or, you can purchase single issues – try eBay (#1-3) or Amazon (#1, 2, 3). Since further Wetworks series hit these same issue numbers, be careful to pick up issues from the 1994 series – an easy way to tell the difference is that Mike Carey is the writer on the later relaunch.

Here’s the schedule for the rest of this month’s WildStorm re-read – tomorrow we read just a pair of issues – WildCATS #14 and Savage Dragon #13, part of the Image X-Over month.

Filed Under: comic books Tagged With: From The Beginning, From The Beginning: WildStorm Universe, Image Comics, vampires, Wetworks, Whilce Portacio, Wildstorm

From The Beginning: WildStorm Universe – Stormwatch (1993) #11-13

November 15, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Stormwatch’s grim countdown to issue #25 is underway, with 14 issues, a special, and a .5 issue between here and calamity.

stormwatch_v1_011That’s the maximum lifespan of Battalion and Diva. While there is always the chance for a late-stage bait and switch in comic books, seeing them both dead in #25 seems to drive home that the fate will be inescapable for at least one of them. Every moment is filled with danger – you half-expect everyone to explode into a million pieces just for talking.

This trio of issues is about politcal intrigue, both within Stormwatch and from outside of it via the UN Executive council. They’realso our first stories focused on the taciturn Winter and the underused Hellstrike. We begin on Stormwatch One (Battalion, Diva, Fuji, Winter, and Strafe) mopping up Russian rebels in Siberia, which the council seems to take extra glee in interrupting to call a spur-of-the-moment meeting on sanctions for Battalion’s actions in Gamorra in issues #6-7 and in Japan in #10.

In the wake of the meeting (and Weatherman’s dismissal), Winter will have to return to quell the remainder of the conflict while others work desperately to prevent Hellstrike from blowing up all of SkyWatch!

Ron Marz has a firm grasp of the team and their personalities. He intercuts more nimbly between stories that Choi, which puts almost the entire Stormwatch cast into play in these issues. Finally, all of the various energy-projecting dudes are starting to feel distinct from each other!

Specifically, Cannon settles into being a decent guy with a hot-tempered streak, whereas Flashpoint is full-on awful (though, that could simply be Defile’s torture via Deathtrap working as planned). Sunburst is mostly silent until a final scene of him transmitting details of the WildCats to Defile. However, the women are given short shrift – Diva remains a cardboard cutout of a reliable #2, and Fahrenheit and Nautika are complete cyphers.

Fuji has been the source of so many low-key laughs along the way so far that he’s the perfect character to deploy to lend depth to the shallow Hellstrike’s medical challenges, which I had honestly forgotten about since #7. Things really do grind to a halt in #12 for a deep dive into Hellstrike’s psyche – not only because he’s a fringe character in this drama, but because #25 gave us no hints of his relevance to the longer plot line. It’ll be interesting to see how his transformation into a being of pure energy like his colleague Fuji will affect Stormwatch in the long run.

Winter proves to be a more satisfying point-of-view character, as he’s come through for the team so many times in the series so far. While his Cold War enemy is straight from a standard-issue Iron Man plot, seeing Winter pushed to his limits both as a super-human and as a leader is satisfiying.

stormwatch_v1_013_08Meanwhile, the twist of letting go our bald-headed Weatherman, named Henry Bendix, is a shocker … but not as much of a shocker as Synergy taking up the mantle, complete with the shaved head! Even with the preparation of knowing she was Weatherman in #25 doesn’t prepare you for the abruptness of the change.

New artist Mat Broome takes only a few pages to settle into his take on the team. He draws a ridiculous, hulking Battalion. seriously, he is almost as big as Hulk!

On the whole, his pencils are satisfying and still of the caliber you expect from Image. All of his faces have a slightly pinched quality, but he’s good at expressions that sell the dialog – a pretty rare delight from a 90s superhero artist. Also, the digital coloring makes a leap forward here, with some complex shading and gradient skin tones.

Taken on their own, this trio of issues could fairly be called Stormwatch’s weakest arc so far. However, in the context of the grander story being told, these stories provide some essential context and humanity for characters beyond just Battalion – suddenly necessary, with his death looming over the book. Marz and Broome successfully maintain the tone established by Choi and Clark as our countdown to doom ticks inexorably forward.

Need the issues? You’ll need to purchase single issues – try eBay (#11-13) or Amazon (#11, 12, 13). Since further Stormwatch series hit these same issue numbers, be careful to pick up issues from the 1993 series.

Here’s the schedule for the rest of this month’s WildStorm re-read – tomorrow we add a new title to the mix Whilce Portacio’s Wetwork’s #1-3!

Filed Under: comic books Tagged With: From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Mat Broome, Ron Marz, Stormwatch, Wildstorm

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