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Wildstorm

From The Beginning: WildStorm Universe – Stormwatch #17-21 & Special #2 (plus, stories from WildStorm Rarities)

November 25, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Finally, we’re back to Stormwatch! This is the last batch of issues prior to WildStorm Rising – Stormwatch (1993) #17-21 & Special 02, plus a pair of stories in WildStorm Rarities I missed earlier in the month.

stormwatch_v1_021This run finds Stormwatch disintegrating without Battalion as the glue to hold it together. No one seems especially interested in obeying Synergy unless it suits them, and Diva has only marginally better luck. That lends an extra layer to Timespan’s egging Battalion on to his death – maybe the real goal was to destroy Stormwatch, and the only way to do it was to convince Battalion that he was fated to die?

Writer Ron Marz is still ably steering this ship towards certain doom and he’s now managed to differentiate the voices of the entire cast. Despite that, this run lacks the urgency of any prior portion of Stormwatch. It feels like a mismash of loose ends being tied up and chess pieces being maneuvered.

It’s hard to put a finger on why. Is it the lack of Battalion as our main point-of-view character leaving the book to feel adrift? Or, is it that with the future already glimpsed in #25 that the motion of the pieces to their appointed destinations feels too slow, and the side stories feel too unimportant? Diva’s encounter with Argos especially feels pointless, and Winter’s Russian adventure is a complete redux with little to improve upon the prior version. I suppose all will be revealed soon enough.

On the art side, this is also the weakest portion of the book so far. An amalgam of pencillers on Stormwatch #17 makes for the weakest art on the book to date, though they could afford the soft spot on an all-talking issue. #19 is back to all Mat Broome and looks strong.

Issue #21 is from fill-in from Terry Shoemaker, a Marvel fill-in artist, and it’s great! I always expect fill-in artists to leave us with an issue of big muscles and gawky faces, but he does a terrific job on keeping Winter, Cannon, and Bendix distinct in the midst of a lot of action. (I checked ahead, and he’s the artist of Zealot’s mini-series – I’m psyched!)

Stormwatch Special #2 plays out effectively as #20.5, showing what Stormwatch Prime is up to after their side mission in #20 – and addressing the subplot of their manipulation by Defile via their captor, Deathtrap. Of course, we all understood that was happening already, so this issue brings nothing new to the table with some wildly inconsistent art that’s far outside of the WildStorm house style. All you need to know is that Flashpoint may have finally shaken loose the subliminal programming that made him an effective mole (but it hasn’t stopped him from being an asshole), but Sunburst and Nautika are as deep as ever!

Also, in reading WildStorm Rarities yesterday, I realized it contained a pair of Stormwatch stories drawn by Jim Lee that I should have read earlier in the month! (Sadly, we never get more than a tiny glimpse of Lee’s Diva, but his Battalion is massive.)

Want the recap? Keep reading for the details of how our team is inching ever closer to their doom. Here’s the schedule for the rest of this month’s WildStorm re-read. I’m not looking forward to the next two days – another mercifully short trip through Backlash for #6-7 a new arc on Deathblow #13-15. Then we’re so close to WildStorm Rising!

Need the issues? You’ll need to purchase single issues – try eBay (#17-20 & Special #2) or Amazon (#17, 18, 19, 20, 21, Special #2). Since further series reached these same issue numbers, be sure to match your purchase to the cover images in this post (and, note that #21 was misnumbered simple as “1” on the cover). The two older stories were only ever reprinted in WildStorm Rarities (Amazon / eBay), a perfect-bound book with a spine.

And now, onto the story! [Read more…] about From The Beginning: WildStorm Universe – Stormwatch #17-21 & Special #2 (plus, stories from WildStorm Rarities)

Filed Under: comic books Tagged With: From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Mat Broome, Ron Marz, Stormwatch, Terry Shoemaker, WildCATs, Wildstorm

From The Beginning: WildStorm Universe – Warblade: Endangered Species #1-4, Grifter: One Shot (1995), and Maul in “Thinking Big”

November 24, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Today I’ll tackle the three WildCAT spinoffs published to date – Warblade’s mini-series, a Grifter One-Shot, and a Maul solo story in Image Rarities.

warblade-endangered-species-0001While Grifter eventually getting his own title was fait accompli, at this point it feels like Warblade is the least deserving of all the WildCATs who merited their own sideline series. At least Maul has the dichotomy of being a modern art loving nerd by day and a massive purple hulk on the battlefield. Maybe that’s why Warblade needed his own series so badly – because his narrative arc had been treading water ever since Killer Instinct.

Hearing Warblade’s internal monologue across four issues helps to solidify his character. He isn’t ruled by rage at all times as we’ve seen in the heat of so many battles. He can be cool and analytical, but he’s also not the best tactician, which leads him into unfortunate situations when his rage takes over and he prepares to strike.

Steven Seagle delivers solid workmanship and well-structured issues, which is exactly what WildStorm needs in growing out its cast of characters. Scott Clark’s name is welcome sight on pencils, having disappeared for several months after his stellar work launching Stormwatch. His output isn’t quite up to that par, with his figures getting increasingly gawky starting in issue #3.

By contrast, Grifter has been the breakout star of WildCATs from their first issue, which makes his flaccid one-shot a puzzler. Steven Seagle spends as much time having Grifter think about women as objects as he does having him show any kind of charm or expertise. The story adds a useless layer of backstory in addition to Zealot’s training and Team 7. It feels like the worst sort of Marvel book, that adds in layers of complicated history just because it can and then is quickly ignored (usually because, like this one, it kills all of its interesting new characters).

Finally, we come to Maul, the art-loving romantic who is also the WildCATs’ biggest bruiser. He was highlighted in an original story by Mark Waid called “Thinking Big” in Wildstorm Rarities. It’s a quick tossaway tale about Maul catching a runaway jet in his hands, but it makes clear that even in his smaller iterations as Maul the intelligence he has as Jeremy is inaccessible. It’s these little human moments that WildCATs had been missing – but, it also didn’t have a master like Mark Waid writing it.

Want the full details? Keep reading for a deeper breakdown of the plot. Here’s the schedule for the rest of this month’s WildStorm re-read. Tomorrow, finally, it’s back to Stormwatch with#17-21 & Special 02! Plus, while I’ve got a copy of WildStorm Rarities handy, I’ll cover the other stories from that issue – which occurred quite some time ago in continuity.

Need the issues? None of these issues have been collected, so you’ll need to hunt them down as singles (though Grifter and Rarities are actually both perfect-bound books): Warblade: Endangered Species (Amazon / eBay), Grifter: One Shot (Amazon / eBay), and WildStorm Rarities (Amazon / eBay), which is a perfect-bound book with a spine.

[Read more…] about From The Beginning: WildStorm Universe – Warblade: Endangered Species #1-4, Grifter: One Shot (1995), and Maul in “Thinking Big”

Filed Under: comic books Tagged With: Dan Norton, From The Beginning, From The Beginning: WildStorm Universe, Grifter, Image Comics, Mark Waid, Maul, Ripclaw, Scott Clark, Steven Seagle, Warblade, WildCATs, Wildstorm

From The Beginning: WildStorm Universe – Wetworks #4-7

November 23, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]The opening arc of Wetworks masqueraded as a modern Team 7 with a supernatural bent, but this run of issues locks in the vampire underworld drama as the central plot of the book. 

wetworks_v1_04It feels like the team takes a backseat in these issues, although they do finally get some character development off the battle field. While I’ve finally got all of their names straight (Dane, Grail, Claymore, Jester, Pilgrim, and Dozer back at base), it’s hard to care about any of them aside from the team’s advance scout, Pilgrim. Coincidentally (or not?), Pilgrim gets two of the biggest scenes in the run that generate more questions than answers.

There’s also a lot of focus on the mystery of Mother One – who, let’s not forget, murdered two of the team in #3 just to gather telemetry. That was meant to be a surprise, but here she’s dropped all pretenses of being anything other eeky cyborg lady who freely reads everyone’s minds and is only 20% human to begin with. The team quickly grows as suspicious of her as we are as readers.

If it was hard to trust Mother One as a reader, it’s impossible to root for either side of the vampire conflict. Drakken is definitely written as more “evil,” but we’re talking about vampires here – they’re all evil. By contrast, his cousin the queen seems bored by her entire existence, barely deigning to make a semi-century appearance in front of her subjects and bristling at her inability to join in the fray of battle. Would it be so bad to depose her?

We learn that Wetworks is less an interloper and more a third wheel in the internecine vampire wars, thanks to their creepy benefactor Waering being a werewolf himself. Or, at least, the letters columns told me that – I had to go back to #5 and squint pretty hard to figure he was the human identity of the werewolf we meet.

Whilce Portacio isn’t delivering the same A-Game we saw in the first few issues. As with all of the Image founders within their first years, not being reigned in by editorial brings out both his best and his worst tendencies. The other founders had moved past that phase at this point (and, in Jim Lee’s case, off of his book) while Portacio is still figuring things out.

His panels are overly busy and too dark. It results in a lot of muddled, making characters hard to recognize (on top of them all being identical and gold). Plus, some key actions are indecipherable, as with a pivotal scene with Claymore and Jester that I can’t make heads or tails of. He seems to really cut loose when the WildCATs are briefly on panel (or maybe that’s Joe Chiodo enjoying their brighter palette) in a way that we don’t see again in this run. Francis Takenaga scripts Portacio’s plot with way too many words and far too little clarity; these issues are his first comic credits.

This run gives us a lot of information about  the timing of other titles. Lynch is out at IO and Santini is reporting directly to Craven in #4, which places this after Gen13. Then, WildCATs appear in #4-5 sometime around WildCATs #14 (it’s prior to Voodoo’s injury in WildCATs #15) except they’re missing Warblade – so maybe that is after #19? Anyhow, it gives Grifter and Dane their first meeting. That throws a bit of a wrench into Deathblow #9-12 (where Lynch is with IO and Grifter and Dane work together), except maybe none of that actually happened, so we’re not going to get too worried about it.

Want the full details? Keep reading for a deeper breakdown of the plot. Here’s the schedule for the rest of this month’s WildStorm re-read. tomorrow we’ll work on three WildCATs tie-ins: Warblade: Endangered Species (1995) #1-4, Grifter: One Shot (1995), and a WildStorm Rarities Maul story. Then, it’s back to Stormwatch (1993) #17-21 & Special 02!!!

Need the issues? You’ll need to purchase single issues – try eBay (#4-7) or Amazon (#4, 5, 6, 7). Since further Wetworks series hit these same issue numbers, be careful to pick up issues from the 1994 series – an easy way to tell the difference is that Mike Carey is the writer on the later relaunch. [Read more…] about From The Beginning: WildStorm Universe – Wetworks #4-7

Filed Under: comic books Tagged With: From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Wetworks, Whilce Portacio, WildCATs, Wildstorm

From The Beginning: WildStorm Universe – WildCATs #15-19, written by James Robinson

November 22, 2016 by krisis

wildcats-v01-015[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]WildCATs hasn’t been my favorite title to cycle through in this marathon of reading, but I’ll read just about anything to enjoy Jim Lee art.

So, you’ll understand my trepidation about today’s read when I remind you that of WildCATs #15-19, Jim Lee contributes only to #19, and then only the layouts with Richard Bennett on finishes. What I had forgotten about these issues was who took over for Lee and his BFF Brandon Choi on scripts – Travis Charest on art, with James Robinson scripting.

Robinson is the obvious good sign. While we didn’t know it at the time, he had begun something truly historic the month WildCATs #15 was released … and it wasn’t WildCATs! Robinson also began his legendary, Eisner-nominated, 80-issue run on DC’s Starman the same month. Since then he’s become well-known as a sort of historian archeological scripter, a writer who will dig through all the layers of a character’s lengthy history to find the bones that fit together best into a new story.

wildcats-v01-016We last saw Charest on WildCATs #0, Special, and back-ups on #8-9, where he was a reliable Lee clone. In the year that elapsed he must have been pricked with a radioactive pencil or something, because his artwork here is something else entirely. It’s the first time so far I’ve opened up a WildStorm book and felt it was not just exciting or dynamic or challenging, but beautiful.

Charest’s pencils with inker Troy Hubbs are so far ahead of their time for 1994, made all the more remarkable by what colorist Joe Chiodo was achieving with 90s technology. I’d hold up the quality of the art in these issues to peak John Cassaday or Travel Foreman. They’re that good. There’s a certain stained glass quality to his figures work, where it feels like he’s defined each distinct plain of their features while still keeping them round and dynamic.

(Since then, he’s become even more remarkable – check out his website!)

The combined powers of Robinson, Charest, Hubbs, and Chiodo pull WildCATs out of the middle of the pack of Image books and makes it a proper must-read. Part of Robinson’s method of doing that is zooming out from the team for his first arc (and also taking Voodoo off the table until he has the chance to do some repairs). His first arc is told from the point of view of a random Black Razor who had his knee shot out by Jacob Marlowe back in issue #2. Now he’s leading the Razors in lieu of Lynch (which places this just after Gen13) and his first mission is to protect the man who nearly crippled him.

wildcats-v01-018-13Seeing Marlowe and his team of lethal, unleashed warriors through the eyes of the humans who have to keep them contained completely changes the nature of this book. Finally, Warblade and Maul seem powerful and fantastical. Zealot, despite being a whirlwind of blades and death, seems more human and fallible when we’re not relying on her to save the day as a necessary function of the plot.

Then, Charest takes center stage with a puzzle of a structure from Robinson on issue #17, expanding three branching stories symmetrically first in vertical slices on the same page, then in single page splashes, and finally in full page spreads.

Finally, Robinson gets out his archeologist tools and goes to work on Voodoo – and, to an extent, Void. Much as WildCATs Trilogy made Zealot a dynamic character through defining her history, Robinson makes Voodoo’s sudden dedication to being a fighter real and grounded in a psychic dream sequence that explains that she is not only part Kherubim, but also part Daemonite – maybe the only person on Earth who can claim such a lineage!

It’s phenomenal stuff, especially since Robinson plays to Charest’s best strengths and uses issue #18 (and parts of #17) as a series of pinups. It’s unfortunate to see the legs get swept out from under it so soon with the end of #19 leading directly into the WildStorm Rising crossover. I know all good fiction is about interrupting the “Status Quo,” but when it comes to comic books it’s disappointing to get only five or six great issues before an event shakes things up.

Want the full details? Keep reading for a deeper breakdown of the plot. Here’s the schedule for the rest of this month’s WildStorm re-read. Tomorrow we nip over to Wetworks #4-7 (which occur before this arc!) before a second dose of WildCATs with Warblade: Endangered Species (1995) #1-4 & Grifter: One Shot (1995) (plus the WildStorm Rarities Maul story I originally planned to cover today).

Need the issues? These issues were collected in 2009’s James Robinson’s The Complete WildC.A.T.s, ISBN 978-1401222048 (Amazon / eBay). For single issues – try eBay (#15-19) or Amazon (#15, 16, 17, 18, 19). Since other WildCATS series hit these same issue numbers, be sure to match your purchase to the cover images in this post. [Read more…] about From The Beginning: WildStorm Universe – WildCATs #15-19, written by James Robinson

Filed Under: comic books Tagged With: From The Beginning, From The Beginning: WildStorm Universe, Image Comics, James Robinson, Jim Lee, Joe Chiodo, Richard Bennett, Stormwatch, Travis Charest, Voodoo, WildCATs, Wildstorm

From The Beginning: WildStorm Universe – Team 7 (1994) #1-4

November 21, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]In 1994 there were just a handful of comics writers you would pursue if you wanted to read a terrific war comic. Chuck Dixon was likely at the top of that list (along with Larry Hama).

Thus, after two years of WildStorm when it was finally time to expose the Team 7 connective tissue shared by almost all of WildStorm’s books, it was Chuck Dixon who Jim Lee and Brandon Choi tapped to pen it.

team-7-v1-01-pinupThe original Team 7 operated in the 70s consisted of this list of eleven largely familiar names:

  • Team Leader John “Topkick” Lynch
  • Berckmann
  • Stephen “Wraparound” Callahan (whose death we saw on the first pages of Gen13)
  • Cole “Dead Eye” Cash (AKA Grifter)
  • Phillip “Bulleteer” Chang (father of Gen13’s Grunge)
  • Michael “Deathblow” Cray
  • Jackson “Arclight” Dane (of Wetworks)
  • Alexander “Slaphammer” Fairchild (father of Gen13’s Caitlin Fairchild)
  • Andrew Johnson
  • Richard “Boloround” MacNamara
  • Marc “Backlash” Slayton

Team 7 was a vastly different comic book from WildStorm’s norm up to this point. No heroes, no brightly-colored spandex, no supernatural threats.The mini-series is part war story, part psychological thriller as the elite team is subject to experiments against their will, pushed to the very limits of survival, and pitted against each other in a series of psychological tortures. In fact, though it includes super-powers, they ease their way into the story and are treated as an extension of interpersonal conflicts rather than weapons to be casually wielded.

Penciler Aaron Wiesenfeld starts off with the gritty realism that marked Dixon’s run on Marvel’s ‘Nam, but by the final issue he is channeling Barry Windsor-Smith in a series of dynamic full-pages and broad faces. Seriously, issue #4 is so darn pretty that my review could just be posting its pages in their entirety. Check out this marvelous opening sequence of Deathblow’s mutiny told in four full-page splashes:

team-7-v1-04-02team-7-v1-04-03team-7-v1-04-04team-7-v1-04-05


Aside from Deathblow’s familiar wide face, it’s nearly impossible to tell apart the team of white men (even the one Chinese man is drawn Caucasian) until you’ve committed their various facial hair and face paint symbols to memory. That’s not a weakness, but a subtlety – just as is Craven being drawn to resemble our modern day John Lynch while Lynch’s own face gradually morphs into that shape.

As a standalone story, Team 7 would be marginal – a bunch of stooge soldiers get set up again and again as their team shrinks from attrition. In the scope of what we already know about so much of the cast, it’s fascinating – explaining relationships and filling in detail that had only been implied. For me, this is the reason to read this (and other) Team 7 miniseries in order of its release rather than in order of continuity.

Without knowing the future story of these characters, all you’d get is that Cash is the golden boy and Lynch is under Craven’s thumb, while missing Dane’s early killthrill that must eventually transform into the cool-headed company man, Slayton’s deadly quiet under pressure (his best characterization yet), and Chang’s easy-going nature (presaging his way chill son).

Dixon and Wiesenfeld perfectly shoulder that burden, aside from the team stumbling headfirst into four traps will stretch your disbelief to the max, burden. They keep the book readable while only deepening the mysteries of Craven’s intent and how the team eventually splinters into the heroes we know and the dead men we don’t.

Want the play-by-play? Keep reading for a summary of how these soldiers became super. Here’s the schedule for the rest of this month’s WildStorm re-read. Tomorrow I’ll get my first taste of WildCATs without Jim Lee, and it’ll be a big bite – issues #15-19. After that, the second arc of Wetworks, Warblade’s miniseries and a Grifter one-shot!), and then finally back to Stormwatch!

Need the issues? This series was collected in a 1994 TPB (eBay), or you can grab the singles – try eBay or Amazon. Since further series hit these same issue numbers, be sure to match your purchase to the images in this post.

And now, onto the story! [Read more…] about From The Beginning: WildStorm Universe – Team 7 (1994) #1-4

Filed Under: comic books Tagged With: Aaron Wiesenfeld, Backlash, Chuck Dixon, Craven, Deathblow, From The Beginning, From The Beginning: WildStorm Universe, Grifter, Image Comics, John Lynch, Team 7, Wildstorm

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